“We’re screwed. Writing is over. That’s it. It’s time to pack away your quill, your biro, and your shiny iPad: The computers will soon be here to do it better.” This quote came from a writer for The Spectator, and it was in an article talking about the explosive growth…
Read MoreNote: This article was originally published in the October 2021 edition of the Dee Dee Zine. As we have ceased production of that magazine, and school settings are relevant this week courtesy of the release of Persona 3 & 4 on Nintendo Switch, PlayStation 4 & 5 and Xbox Series,…
Read MoreMel Kishida wants his career to be defined by his work on the Blue Reflection series. If you remove this particular series, he’s still an enormously accomplished artist, but Blue Reflection in particular is something that he is deeply and personally involved with. Related reading: My preview of the upcoming…
Read MoreFeature by Harvard L. The third and final chapter in our breakdown of Castlevania titles will be a relatively short one, since there haven’t been all that many 3D Castlevania titles. The series has really struggled to convert to the third dimension and that, coupled with Konami’s apparent waning interest…
Read MoreFeature by Harvard L. Yesterday we published the first in a guide to the Castlevania series, looking at the classic roots of the series. Inspired by the GBA Castlevania collection that just released last week (which we all cannot stop playing!), we wanted to give people a primer to the…
Read MoreFeature by Harvard L. For anyone interested in gaming’s history, it’s often daunting to tackle some of the longer running series. We’re interested in accessibility and availability, as well as where the best entry point might be for someone new to the franchise. In the lead-up to October’s spooky season,…
Read MoreArticle by Harvard L. If you’re a fan of RPGs, you probably enjoy a fair bit of repetition. Hopefully, that’s not a controversial statement, but if you’re inclined to disagree, I have a simple experiment for you. Load up a copy of Dragon Quest (the original) and start a new…
Read MoreInterview by Matt S. “Those that cannot remember the past are condemned to repeat it,” so the popular truism goes, and traditionally it has been the role of the arts to preserve history and make it palatable to the next generation – thus providing that source of collective “memory” across…
Read MoreFeature by Harvard L. This is an unexpected opportunity to delve into a backburner project of mine which I never thought was going to come to light. A few months ago I was having fun with 51 Classic Games for Nintendo Switch (which I’m just going to call Clubhouse Games…
Read MoreGame Theory by Matt S. Note: To be upfront and fair, there are major spoilers for Death Come True and The Caligula Effect ahead. Don’t read on unless you’re comfortable reading discussion about the endings of these two games. Four years ago, an artist named Matsuda Keiichi produced a wonderful…
Read More