Interview by Matt S. Recently we reviewed Irritum, a game that had its fair share of faults, but one thing was undeniable; its concept came from a very serious, and very dark place. And in making a game about suicide, the developer, Nick Padgett, has furthered the idea that games…
Read MoreSometimes one, single, interesting mechanic can be the reason to play a game. Without its bullet-absorption mechanic, Ikaruga is another unremarkable Japanese 2D shooter. Without its dimension-flipping mechanic, Fez is a pretty but mostly unremarkable 2D puzzle-platformer. Without puck manipulation, Scatter is a breakout clone that is successful at cloning…
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