Review: Contre Jour (iPad)

///

Chillingo’s newest find, Contre Jour, desperately wants you to believe it’s a work of art. The opening line of the game’s description in the Apple App Store suggests the game is “blurring the lines between games and interactive art…” but it’s not. I’ll address this misuse of ‘art’ as a…

Read More

Review: Contre Jour (iPad)

///

Chillingo’s newest find, Contre Jour, desperately wants you to believe it’s a work of art. The opening line of the game’s description in the Apple App Store suggests the game is “blurring the lines between games and interactive art…” but it’s not. I’ll address this misuse of ‘art’ as a…

Read More

Review: IceCubes (iPhone)

///

Mindless block busting action is the basis of many games, and Ice Cubes sits firmly in that camp. By no means is that a bad thing, the vacant zombie-esque stare you gain while swiping frantically at pieces of coloured ice is a thing that brings back the nostalgia and countless…

Read More

Review: IceCubes (iPhone)

///

Mindless block busting action is the basis of many games, and Ice Cubes sits firmly in that camp. By no means is that a bad thing, the vacant zombie-esque stare you gain while swiping frantically at pieces of coloured ice is a thing that brings back the nostalgia and countless…

Read More

Review: Fractal: Make Blooms not War (iPad)

//

Fractal: Make Blooms not War might have a name that is pushing a little hard to be artistic and quaint, but the game itself is a thoroughly charming and chilled out little puzzle game, and it also happens to be the most original take on the match-3 genre that I’ve…

Read More

Review: Fractal: Make Blooms not War (iPad)

//

Fractal: Make Blooms not War might have a name that is pushing a little hard to be artistic and quaint, but the game itself is a thoroughly charming and chilled out little puzzle game, and it also happens to be the most original take on the match-3 genre that I’ve…

Read More
1 43 44 45 46 47 60