Interview by Matt S. Ossian Studios recently released an iOS-exclusive RPG that offers the depth you’d expect from a console or PC game, and in doing so have reinforced the reality that for some genres, mobile platforms are every bit as capable as their traditional platform counterparts. This is a…
Read MoreReview by Matt S. The Shadow Sun floored me from start to finish. It’s been quite some time now since a developer took on the task of an exclusive, new, RPG for the iOS platform that offers modern production values, but that’s precisely what’s happened here, and the result is…
Read MoreReview by Rob P. Why do you need an external microphone for your iThing? Well, if you’re an average user, you probably don’t. But if you’re a journalist, researcher, musician, student or podcaster, the Mikey Digital might just be the gadget for you. The Mikey works with the iPhone 4…
Read MoreReview by Matt S. I’m not sure why, but the big publishers seem to struggle with coming up with compelling ways to bring their important franchises to the iPad. EA has both hits and misses in equal measure, and Activision has only made token efforts with its Call of Duty…
Read MoreReview by Andrew M. The king of the arcade games was the fighting games. There was always something appealing about going into a local arcade, whacking a dollar into the machine and button mashing your way to a victory. When fighters made the jump onto the console, they got a…
Read MoreReview by Max S. Imagine running through an odd, magical world where monocle-wearing hills with eyes sitting on clouds (they are referred to as “Cloud Titans”) watch you as you jump, slide, and kick your way through joyously rhythmic level after level. Sound familiar so far? It should – that’s…
Read MoreReview by Matt S. Tin Man Games is the indie workhorse of the iOS games market; every couple of months it releases a new gamebook title, and every couple of months I get hooked on the genre all over again. If you’ve never played a gamebook, then you’re probably younger…
Read MoreReview by Matt S. Tale of Tales continues to prove that it is the preeminent developer of games that are not just artistic by accident; they’re developed specifically to be art. And they’re an eclectic team to say the least; after such dark projects as The Path and The Graveyard,…
Read MoreReview by Matt S. Drive on Moscow, the follow up to Shenandoah Studio’s previous wargame, Battle of the Bulge, is a near carbon copy of the engine that ran the team’s previous effort. That’s a good thing because there are still far too few genuinely serious wargames available on the…
Read MoreReview by Matt S. Flowmo lasts for around 30 minutes and in that time there’s not a second of the experience that fits a conventional description of what constitutes a game. There’s no definable characters, there’s no linear narrative. It’s abstracted in the extreme. And it’s wonderful. Flowmo is as…
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