Review by Matt S. I’m not sure why, but the big publishers seem to struggle with coming up with compelling ways to bring their important franchises to the iPad. EA has both hits and misses in equal measure, and Activision has only made token efforts with its Call of Duty…
Read MoreReview by Andrew M. The king of the arcade games was the fighting games. There was always something appealing about going into a local arcade, whacking a dollar into the machine and button mashing your way to a victory. When fighters made the jump onto the console, they got a…
Read MoreReview by Max S. Imagine running through an odd, magical world where monocle-wearing hills with eyes sitting on clouds (they are referred to as “Cloud Titans”) watch you as you jump, slide, and kick your way through joyously rhythmic level after level. Sound familiar so far? It should – that’s…
Read MoreReview by Matt S. Tin Man Games is the indie workhorse of the iOS games market; every couple of months it releases a new gamebook title, and every couple of months I get hooked on the genre all over again. If you’ve never played a gamebook, then you’re probably younger…
Read MoreOpinion by Matt S. As a big fan of Dragon Age (yep, I even enjoyed the second one), I didn’t really have a choice; when I saw that EA had released Heroes of Dragon Age on to the iOS App Store, I immediately downloaded it. After playing for an hour…
Read MoreOpinion by Matt S. Michael Pachter has riled up the most dedicated Nintendo fan base once again. The cause for contention was this time over some rather frank and biting comments from Pachter that were reported on gamesindustry.biz, along with the idea that Nintendo should be releasing games on iOS…
Read MoreA couple of months ago we asked you to vote on your favourite games of the year (up to the end of October, except for the blockbuster of the year award, which is still running now on the site). You’ve voted and now, in the coming weeks, we will unveil…
Read MoreReview by Matt S. Tale of Tales continues to prove that it is the preeminent developer of games that are not just artistic by accident; they’re developed specifically to be art. And they’re an eclectic team to say the least; after such dark projects as The Path and The Graveyard,…
Read MoreReview by Matt S. Drive on Moscow, the follow up to Shenandoah Studio’s previous wargame, Battle of the Bulge, is a near carbon copy of the engine that ran the team’s previous effort. That’s a good thing because there are still far too few genuinely serious wargames available on the…
Read MoreReview by Matt S. Flowmo lasts for around 30 minutes and in that time there’s not a second of the experience that fits a conventional description of what constitutes a game. There’s no definable characters, there’s no linear narrative. It’s abstracted in the extreme. And it’s wonderful. Flowmo is as…
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