Review by Matt S. I like playing empire-building strategy games on my iPad. The genre works great on touch screens thanks to its slow and methodical pace, and when done well they are so strategic; not only are you in control of the rank and file during direct conflict, but…
Read MoreNews by Matt S. Have you heard of developers, Supercell? What about Clash Of Clans? I thought that one would ring a bell. The game that took the crown for “poster child of iOS gaming” has been doing very well for its parent. According to a report on Gamasutra, we…
Read MoreOpinion by Harvard L. You’ve probably heard of Flappy Bird by now. The new smartphone and tablet sensation that’s heralded as the next Angry Birds or Candy Crush Saga (because every notable release on smartphones needs to be heralded as such) and lit up both social networks and the fuses…
Read MoreReview by Matt S. Finding a good application to digitalise your Dungeons & Dragons pen-and-paper RPG character sheet is more difficult than it should be. There’s plenty of them on the market, but they almost universally have terrible interfaces, or miss vital information, or are simply clunky to use. Sheet…
Read MoreReview by Rob P. I once wrote a gamebook based on my life. It went like this: What would you like for lunch? If cheese, turn to page 23. If sandwiches, you must pass a dexterity check. Ah, it appears you are an inexpert sandwich-maker. You drop them on the…
Read MoreInterview by Matt S. Skyjoy is a newly-formed independent studio with some lofty ambitions indeed. It’s aim is nothing short of producing the Mario of the mobile gaming industry. That’s the ultimate dream of the team who are hard at work creating Super Kid Cannon; an adorably cute platform/ physics…
Read MoreReview by Harvard L. Ever wanted to quit your day job and become a rockstar? TreeFortress’s newest iOS game, Bardbarian, offers players a chance to do just that, except your day job happens to be your village’s first line of defence. With your trusty axe-lute, you’ll rally up a bunch…
Read MoreReview by Andrew M. Who would have thought that casual tap games would be so popular in 2014? Usually, when you talk to people about being a gamer, their thoughts go immediately to immersive console games with cutting edge graphics and a story that has been four years in the…
Read MoreOpinion by Matt S. Normally I don’t report on rumours, but Nikkei is a generally reliable source, and so when it reports that Nintendo is considering leveraging smart phones to promote its own hardware via free minigames, I’m inclined to pay attention. This is something that I’ve been suggesting Nintendo…
Read MoreArticle by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…
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