On making the Kotodama, the sexy new visual novel/puzzler combination from PQube

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Interview by Matt S. Kotodama: The 7 Mysteries Of Fujisawa releases tomorrow, and it’s a big deal for publisher PQube, as it also happens to be the first game that PQube has developed. Taking that step from publishing games for other developers to creating one in-house is a huge one,…

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PlayStation 5, Persona in Smash and Aussie fanservice (Digitally Uploaded 2019, Episode #12)

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We have a special guest this week, with Lachlan Snell, the Aussie developer behind the recent JRPG/visual novel blend, Alluna and Brie, jumping on to tell us all about his new game, from its Aussie humour to its stylish blend of Persona-style storytelling and copious fanservice. We also chat about…

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The philosophy behind the most brilliant JRPG you haven’t played

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Interview by Matt S.  Yamanaka Takuya is the perfect example of the benefit of having the director of a video game come from outside of game development. Young for a game director, and appearing more like an indie rock musician than game developer (which is amusing, because he shares a…

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On making the game to celebrate 20 years of Atelier

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Interview by Matt S. Atelier is special to me. I discovered it relatively late – Atelier Rorona on the Sony PlayStation 3 was my first (and I am ever so happy that I’ll have that particular title on my Nintendo Switch soon enough), but I fell in love with the…

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