Interview by Matt S. We didn’t get a chance to review it (because it released right in the middle of so much else being dropped on us), but Mad Rat Dead is a game worth looking at (and we’ve got it on our Christmas backlogs), because it comes to us…
Read MoreQ & A by Matt S. With Square Enix ramping up to the release of Dragon Quest XI S on PlayStation 4, PC and Xbox One in December (this being the remastered version that the Nintendo Switch had released earlier with that gorgeous 16-bit play mode), we had the opportunity…
Read MoreInterview by Matt S. One of our favourite games of the year came out of nowhere. Happinet decided to revive Brigandine, a somewhat forgotten “classic” from the PlayStation 1 era for the modern audience. Sporting a new narrative and some truly gorgeous art, it greatly impressed us on its original…
Read MoreInterview by Matt S. Every so often a visual novel comes along that breaks away from the “hyper-niche” reputation that the genre has to pull in people that aren’t usually that interested in it. Root Letter was one such example. A detective mystery story set in regional Japan, it was…
Read MoreInterview by Matt S. One of my favourite games in recent years has been Lust for Darkness. It’s a plucky indie game that was rough around the edges, but in blending Lovecraftian nightmares with Eyes Wide Shut-themed decadence and eroticism. Games are one of the rare forms of art that…
Read MoreInterview by Matt S. As anyone who reads DDNet knows, we love the Atelier series with a passion, and Atelier Ryza 2 is now just around the corner. Along with the exciting news from this year’s Tokyo Game Show that the game would be coming to the PlayStation 5 (and…
Read MoreInterview by Matt S. Earlier this week we ran an interview with Geraint Evans, from PQube, one of the most eclectic publishers going. PQube has been highly active in finding games from unusual development markets across Asia-Pacific, publishing Ciel Fledge from Indonesia, and AeternoBlade II, which came from Thailand. Another…
Read MoreInterview by Matt S. PQube has become one of the best names in publishing for anyone who enjoys games from Asia. From the smallest of indie projects like Ciel Fledge, through to classic horror (White Day), a huge range of visual novels (such as Raging Loop) and, now, its own…
Read MoreInterview by Matt S. Earlier today, retro-themed narrative game, Woodsalt, got a release date and a new trailer and… it’s looking really, really nice. Promising to do away with the grind that could turn otherwise great games into time-sinks, Woodsalt has a lot of potential, backed with a lovely art…
Read MoreInterview by Matt S. “Those that cannot remember the past are condemned to repeat it,” so the popular truism goes, and traditionally it has been the role of the arts to preserve history and make it palatable to the next generation – thus providing that source of collective “memory” across…
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