Interview: American McGee on the Wii U, PS4 and Durango vs mobile, Kickstarter and a third dark Alice adventure

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American McGee has been involved in the games industry since Doom II at ID Software. That’s over two decades, making him one of the veterans of the industry. Following his time at that pioneering company McGee had a breakout hit in American McGee’s Alice, a dark and twisted fantasy fairytale;…

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Interview: Paradox Development Studio on strategy games, design, and why this genre doesn’t work on consoles

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Before my laptop went belly-up, one of my favourite developers was Paradox Development Studio. Best known for producing the most hardcore of hardcore strategy games, Paradox games, like Europa Universalis, Hearts of Iron and my personal favourite, Sengoku, all share one thing in common – you can lose months of…

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Interview: Fishlabs; proof that mobile game developers can be premium and successful

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A couple of years ago, the then-fledgling iPad development environment had a breakout hit in Galaxy on Fire 2 (read our review of the PC version here). This game featured some incredible production values for the platform and gameplay that surprised many people who assumed that the iOS development environment…

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Interview: Bubble Gum Interactive; growing from children’s games to games for everyone

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With all the discussions around hyper-violent games like the Call of Duty and Bioshock games that are out there, it’s often easy to forget there are successful developers out there making games without a drop of blood. That’s precisely what Bubble Gum Interactive does. Originally a children’s game publisher, the…

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