Interview: Santana Mishra on dual-stick shooters and indie development in Australia

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Last week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…

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ubisofts-stephane-jankowski-on-might

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Stephane Jankowski It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which…

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Interview: Claymation, Wii U and Kickstarter; Pencil Test Studios on Armikrog

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A couple of generations of gaming ago, a few developers experimented with claymation and bringing the unique and hugely entertaining style of stop-motion gaming to gamers. Unfortunately, games like Clayfighter demonstrated some issues with this style of game – it just doesn’t work for action titles. However there was one…

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