At PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player…
Read MoreRemember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreStephane Jankowski It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which…
Read MoreAtsushi Miyauchi, director of Dynasty Warriors 8, likes Australia. The first time he visited it was for his honeymoon. Now he’s down under a second time, to speak to media at the first PAX Australia about the imminent release of Dynasty Warriors 8, a game that from early reviews and…
Read MoreEric Lee Smith Very (very) late last year we reviewed a new iOS release from a new developer. Battle of the Bulge, by, Shenandoah Studios, impressed us mightily because it got some things that are critical to wargames right that most iOS competitors had, to that point, failed to do;…
Read MoreHere at Digitally Downloaded, a few of our team has been spending a substantial amount of time with the recently released indie gaming console, Ouya. In doing so, we came across a unique hybrid indie title that creatively mixes Dubstep music and twin-stick shooting mechanics together in such a way…
Read MoreA couple of generations of gaming ago, a few developers experimented with claymation and bringing the unique and hugely entertaining style of stop-motion gaming to gamers. Unfortunately, games like Clayfighter demonstrated some issues with this style of game – it just doesn’t work for action titles. However there was one…
Read MoreGamification. Here’s a word that will send shivers of fear down the back of anyone that hates marketing buzzwords. For gamification is the buzzword of the games industry at the moment. What is it? Simply put it’s the idea of taking something that is anything but a game, like education…
Read MoreOne of the interesting Australian indie developers is Green Stripe Snake, a one-man project fronted by Ben Kosmina. Its three projects; MacGuffin’s Curse, Jolly Rover and Pirate Blast, are fascinating in that, not only are they fun games in their own right, but they are far more than one-man projects.…
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