Interview by David W. Yesterday we published the first part of an interview with Dawn Patrol Games as it prepared for the release of Nitropia: War Commanders. Today we bring you the second part. Set 300 hundred years in the future, a destructive race of aliens called the Magmites are…
Read MoreInterview by David W. India and Sri Lanka have long been considered the out-sourcer’s paradise, offering a huge, highly skilled enterprise software workforce. As out-sourced business applications typically rely on the skills of those adept in meeting specification, a gap in the market has opened for entertainment software innovators. It’s…
Read MoreInterview by Jedediah H. Other than a water balloon fight in the midst of a drought, there’s nothing quite like playing the ideal good guy/ girl. You get to wear fashion-forward attire, fall in love with a personified version of elegance, morality, and tenacity, and maybe towards the end, before…
Read MoreInterview by Jedediah H. The future is overloaded with possibilities. Because we tend to overestimate ourselves, when we lay belly-down on our sofas after a morning of spontaneous, mountainous trail climbing and boulder tossing, and visualise the landscape of our coming years, our predictions can be pretty, maybe even unrealistically,…
Read MoreInterview by Matt S. A couple of weeks ago, we saw the very exciting news that a small development team of SSI veterans had formed a new company with the express purpose of recapturing the kind of gameplay that made SSI games so appealing to a generation of players. The…
Read MoreInterview by Jedediah H. Chris Cobb probably wouldn’t identify himself as a man of risk, but his actions speak confidently for his character: Currently an indie game designer with a CV that includes major companies Ion Storm (Thief and Hitman series) and Wideload Games (Stubbs the Zombie: Rebel Without a…
Read MoreInterview by Matt S. Last week, we published the first half of an interview with Akira Tsuchiya, the director of Koei Tecmo’s upcoming JRPG Ar nosurge. In that interview we talked about his ideas for the game, and how he hopes critics and players in the west respond to it.…
Read MoreInterview by Matt S. Akira Tsuchiya is one of the GUST’s most experienced artists. Joining the company in 1998 as a sound designer, his first project with the developer was Atelier Elie, and as time went on, he started to take a more leading role in the company’s projects, beyond…
Read MoreInterview by Matt S. Here Be Monsters is making a bold claim; it’s an “MMO where Google Maps meets Wikipedia meets Animal Crossing.” It’s a game that’s fun, informative, deeply social and now, available worldwide. The press release certainly helps the game sound interesting: “Here Be Monsters combines the real…
Read MoreInterview by Matt S. Many of us who have been playing games for a long time have fond memories of Shadowgate. A classic point-and-click adventure, Shadowgate was notable for a number of reasons, but one of the key ones was that it was an especially difficult series of very abstract…
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