Interview by Matt S. The release of a new Civilization game is always cause to get excited. Without a doubt the most popular and enduring example of 4X strategy, 2K’s Civilization series is now hitting its 25th anniversary, and the upcoming game, to release in October, is promising some big…
Read MoreReview by Matt S. Superbugs is a game that looks so very simple. You’re presented with a petri dish, and then tasked with killing multiplying bacteria as a clock ticks down. Keep them at bay long enough and a new antibiotic will be developed, killing them all, and then the…
Read MoreInterview by Matt S. It has been a good year for serious game about serious political topics. We’ve had titles such as 1979 Revolution focus on retelling a historical event that is rarely discussed without propaganda – that of the Islamic Revolution in Iran. Another example is NORTH – a…
Read MoreInterview by Matt S. I’m a big fan of both virtual reality (VR) and augmented reality (AR) – especially AR. Having experienced both in various forms, the technology works, which is important enough, but it also promises to bring the digital world and the real worlds together for the first…
Read MoreInterview by Lindsay M. Happy Canada Day to all our Canadian readers, and all those Canadian at heart. To celebrate, we’ve got a great interview with a developer from Canada’s capital: Paige Marincak, the creator and developer of Gataela, a four-part RPG with Victorian Steampunk flare. Marincak is a University…
Read MoreInterview by Matt S. When Ingress was announced back in 2012, I am certain that a lot of people dismissed it a gimmick or fad. As much fun as it might sound to have a game that tasks you with wandering over the real world to specific locations to achieve…
Read MoreInterview by Matt S. There aren’t that many examples of game developers that look to take a serious, mature look at sex and romance in games. The topics show up often enough in a tokenistic or, at times, humorous manner, but few make these themes critical to the entire gameplay…
Read MoreFeature by Matt S. Horror is a product of culture. How that manifests might be different from one example of the genre to the next, however. It might be because the work is tapping into deep seated fears that are a combination of biological responses to perceived threats – the…
Read MoreInterview by Matt S. How’s this for unexpected; when digital download platforms, such as the PlayStation Network, Steam, and Nintendo’s eShop, started to really take off and become a common way for people to play games, the writing seemed to be on the wall for the physical games media. The…
Read MoreInterview by Harvard L. In Nude Maker’s latest game, NightCry, audiences are thrust into the clutches of a demonic scissor-wielding murderer. As a spiritual successor to the long running Clock Tower series, NightCry inhabits a unique place in the horror gaming canon as both a third person game and one…
Read More