The philosophy behind the most brilliant JRPG you haven’t played

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Interview by Matt S.  Yamanaka Takuya is the perfect example of the benefit of having the director of a video game come from outside of game development. Young for a game director, and appearing more like an indie rock musician than game developer (which is amusing, because he shares a…

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On making the game to celebrate 20 years of Atelier

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Interview by Matt S. Atelier is special to me. I discovered it relatively late – Atelier Rorona on the Sony PlayStation 3 was my first (and I am ever so happy that I’ll have that particular title on my Nintendo Switch soon enough), but I fell in love with the…

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On making the first 2D Neptunia adventure; Super Neptunia RPG

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Interview by Matt S. Super Neptunia RPG is a big deal for the ever-expanding Hyperdimension Neptunia series. For the first time, ever, it’s a game that is being developed outside of Japan. That developer is Artisan Studios, a Canadian-based outfit that, in addition to being the first non-Japanese studio to…

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