TGS 2019 interview: On Utawarerumono’s transition from R18+ action to breathtaking fantasy epic

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Interview by Matt S. In addition to being a series that is fascinatingly inspired by Ainu culture (read about that in my previous interview), the other thing that I’ve always found interesting about Utawarerumono is its progress as a property. It’s still very niche, of course, but it’s one of…

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TGS 2019 Interview: On Utawarerumono and its Ainu influences

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Interview by Matt S. Japan’s Ainu people have become one of the most diminished native peoples in the world. They’re native to northern Japan, predominantly Hokkaido, and if you weren’t aware of that, don’t worry, you’re by no means alone. Many, many people in the west don’t even realise there…

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TGS 2019 interview: On managing one of the industry’s oldest strategy properties

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Interview by Matt S. Romance of the Three Kingdoms is one of the most venerable strategy properties out there. The first one was released back in 1985 – 33 years ago, and to give you some perspective and points of comparison – the first Civilization didn’t arrive until 1991, the…

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TGS 2019 interview: On modernising Langrisser for a new generation

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Interview by Matt S. It’s hard to look past the success that Fire Emblem has had worldwide. From a series that Nintendo held on even localising for generations, it has since become one of the company’s premiere properties. Related reading: The last Langrisser title was released on 3DS, after a…

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on-surrealism-via-chile-interview-with

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Interview by Matt S. Chilean developer, ACE Team, unveiled its latest project in partnership with publisher Good Shepherd Entertainment a couple of weeks ago: The Eternal Cylinder, a highly surrealistic open world survival game, featuring art clearly inspired by Salvador Dali, and the looming threat of an apocalypse via giant,…

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On making the Kotodama, the sexy new visual novel/puzzler combination from PQube

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Interview by Matt S. Kotodama: The 7 Mysteries Of Fujisawa releases tomorrow, and it’s a big deal for publisher PQube, as it also happens to be the first game that PQube has developed. Taking that step from publishing games for other developers to creating one in-house is a huge one,…

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PlayStation 5, Persona in Smash and Aussie fanservice (Digitally Uploaded 2019, Episode #12)

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We have a special guest this week, with Lachlan Snell, the Aussie developer behind the recent JRPG/visual novel blend, Alluna and Brie, jumping on to tell us all about his new game, from its Aussie humour to its stylish blend of Persona-style storytelling and copious fanservice. We also chat about…

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