Interview by Matt S. One of my favourite games in recent years has been Lust for Darkness. It’s a plucky indie game that was rough around the edges, but in blending Lovecraftian nightmares with Eyes Wide Shut-themed decadence and eroticism. Games are one of the rare forms of art that…
Read MoreInterview by Matt S. As anyone who reads DDNet knows, we love the Atelier series with a passion, and Atelier Ryza 2 is now just around the corner. Along with the exciting news from this year’s Tokyo Game Show that the game would be coming to the PlayStation 5 (and…
Read MoreInterview by Matt S. Earlier this week we ran an interview with Geraint Evans, from PQube, one of the most eclectic publishers going. PQube has been highly active in finding games from unusual development markets across Asia-Pacific, publishing Ciel Fledge from Indonesia, and AeternoBlade II, which came from Thailand. Another…
Read MoreInterview by Matt S. PQube has become one of the best names in publishing for anyone who enjoys games from Asia. From the smallest of indie projects like Ciel Fledge, through to classic horror (White Day), a huge range of visual novels (such as Raging Loop) and, now, its own…
Read MoreInterview by Matt S. Earlier today, retro-themed narrative game, Woodsalt, got a release date and a new trailer and… it’s looking really, really nice. Promising to do away with the grind that could turn otherwise great games into time-sinks, Woodsalt has a lot of potential, backed with a lovely art…
Read MoreInterview by Matt S. “Those that cannot remember the past are condemned to repeat it,” so the popular truism goes, and traditionally it has been the role of the arts to preserve history and make it palatable to the next generation – thus providing that source of collective “memory” across…
Read MoreInterview by Matt S. We’ve seen a surge of horror-themed multiplayer games, in which one person plays as the monster, and the others scramble to avoid becoming its prey. Friday the 13th, Dead by Daylight, Dusk, Predator and others have all tried their hand at the tricky balance between monster…
Read MoreInterview by Matt S. Not every game lands and is met with immediate success. For many developers – especially those that operate in niche spaces like visual novels – success comes organically, as word of mouth spreads and people discover that this humble little thing, swimming in an ocean of…
Read MoreInterview by Matt S. Final Fantasy Crystal Chronicles Remastered Edition is just around the corner now. It’s not really surprising that Square Enix would want to remake this game, as it is a beloved moment in the series history and, given that it was originally released way back on the…
Read MoreInterview by Matt S. “There’s a bit of being a foreigner in Japan in Olija. The idea of being in a different country where you lose your comfort level. Walking around and living among people that I just didn’t know back then.” Olija is an upcoming action-adventure platformer inspired by…
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