Atsushi Miyauchi, director of Dynasty Warriors 8, likes Australia. The first time he visited it was for his honeymoon. Now he’s down under a second time, to speak to media at the first PAX Australia about the imminent release of Dynasty Warriors 8, a game that from early reviews and…
Read MoreEric Lee Smith Very (very) late last year we reviewed a new iOS release from a new developer. Battle of the Bulge, by, Shenandoah Studios, impressed us mightily because it got some things that are critical to wargames right that most iOS competitors had, to that point, failed to do;…
Read MoreWhen The Splatters first released for Xbox 360, we liked it well enough here in our review to score it four out of five stars. Needless to say, we were also pretty excited to hear that the title would be released on Steam in a game titled Super Splatters. This…
Read MoreA couple of generations of gaming ago, a few developers experimented with claymation and bringing the unique and hugely entertaining style of stop-motion gaming to gamers. Unfortunately, games like Clayfighter demonstrated some issues with this style of game – it just doesn’t work for action titles. However there was one…
Read MoreGamification. Here’s a word that will send shivers of fear down the back of anyone that hates marketing buzzwords. For gamification is the buzzword of the games industry at the moment. What is it? Simply put it’s the idea of taking something that is anything but a game, like education…
Read MoreOne of the interesting Australian indie developers is Green Stripe Snake, a one-man project fronted by Ben Kosmina. Its three projects; MacGuffin’s Curse, Jolly Rover and Pirate Blast, are fascinating in that, not only are they fun games in their own right, but they are far more than one-man projects.…
Read MoreRecently, a small group of former NIS America staffers formed a localisation company of their own. acttil (stands for acceptance + creativity + teamwork + trust + innovation + love) is offering Japanese developers a full range of localisation and marketing services. With so many great games in Japan going…
Read MoreIf there is one thing that Dr. Chris Moore, Lecturer of Media and Communications at Australia’s Deakin University and one of Australia’s foremost academics studying games, has learned about a crowdfunding project it’s that doing one successfully requires a unique marketing skill set than many indie game developers will find…
Read More“It’s tough any time you try something new.” Naughty Dog Game Designer, Ricky Cambier knows the creative challenges behind new IP more than most; he’s one of the minds behind arguably the year’s biggest new IP, The Last Of Us. A game that focuses on survival while balancing action and…
Read MoreIt always interests me to come across a game developer operating outside of the main centres the US, Canada, Japan the UK and to a lesser extent the rest of Europe, Australia and New Zealand. Outside of these centres the challenges of being a developer increase exponentially. Companies don’t have…
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