Article by Matt S. It’s a piece of news that was largely overlooked by the mainstream games press: Idea Factory, better known in the west as “the owner of that Compile Heart developer that makes those weird Hyperdimension Neptunia games,” has set up an office in the US. For fans…
Read MoreInterview by Matt S. Since the very earliest days game music has been a critical part of the experience. Right from those classic 8-bit tunes in the original Final Fantasies and Super Marios people have craved classic music to accompany their bouncing, bopping and battling. As the visual and narrative…
Read MoreInterview by Matt S. Recently we reviewed Irritum, a game that had its fair share of faults, but one thing was undeniable; its concept came from a very serious, and very dark place. And in making a game about suicide, the developer, Nick Padgett, has furthered the idea that games…
Read MoreArticle by Matt S. For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken. Sitting in a small conference room with nothing but the air conditioning humming in the background his…
Read MoreA few weeks back developer Image & Form released a rather spectacular little platformer on the 3DS eShop. SteamWorld Dig is a hugely creative and charming game, and promises some great things for the SteamWorld franchise into the future. While Image & Form doesn’t restrict itself to Nintendo platforms, it…
Read MoreI don’t often support Kickstarter projects. As far as I’m concerned it’s still an unproven service and frightening in how little it holds the people that run the projects to account. But every so often a project with real potential emerges that would not have been possible in any sense…
Read MoreAt PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player…
Read MoreRemember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreStephane Jankowski It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which…
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