Idea Factory International’s CEO on Sony, working with NISA and censorship

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Article by Matt S.  It’s a piece of news that was largely overlooked by the mainstream games press: Idea Factory, better known in the west as “the owner of that Compile Heart developer that makes those weird Hyperdimension Neptunia games,” has set up an office in the US. For fans…

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beyond-david-cage-games-art-and-man

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Article by Matt S. For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken. Sitting in a small conference room with nothing but the air conditioning humming in the background his…

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Interview: The mind behind SteamWorld Dig on Nintendo and indie development

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A few weeks back developer Image & Form released a rather spectacular little platformer on the 3DS eShop. SteamWorld Dig is a hugely creative and charming game, and promises some great things for the SteamWorld franchise into the future. While Image & Form doesn’t restrict itself to Nintendo platforms, it…

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Interview: Santana Mishra on dual-stick shooters and indie development in Australia

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Last week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…

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ubisofts-stephane-jankowski-on-might

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Stephane Jankowski It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which…

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