Interview by Matt S. A couple of weeks ago, we saw the very exciting news that a small development team of SSI veterans had formed a new company with the express purpose of recapturing the kind of gameplay that made SSI games so appealing to a generation of players. The…
Read MoreInterview by Jedediah H. Chris Cobb probably wouldn’t identify himself as a man of risk, but his actions speak confidently for his character: Currently an indie game designer with a CV that includes major companies Ion Storm (Thief and Hitman series) and Wideload Games (Stubbs the Zombie: Rebel Without a…
Read MoreInterview by Matt S. Last week, we published the first half of an interview with Akira Tsuchiya, the director of Koei Tecmo’s upcoming JRPG Ar nosurge. In that interview we talked about his ideas for the game, and how he hopes critics and players in the west respond to it.…
Read MoreInterview by Matt S. Akira Tsuchiya is one of the GUST’s most experienced artists. Joining the company in 1998 as a sound designer, his first project with the developer was Atelier Elie, and as time went on, he started to take a more leading role in the company’s projects, beyond…
Read MoreInterview by Matt S. Here Be Monsters is making a bold claim; it’s an “MMO where Google Maps meets Wikipedia meets Animal Crossing.” It’s a game that’s fun, informative, deeply social and now, available worldwide. The press release certainly helps the game sound interesting: “Here Be Monsters combines the real…
Read MoreInterview by Matt S. Many of us who have been playing games for a long time have fond memories of Shadowgate. A classic point-and-click adventure, Shadowgate was notable for a number of reasons, but one of the key ones was that it was an especially difficult series of very abstract…
Read MoreInterview by Nick H. MechRunner is nearing the end of its Kickstarter campaign, and while the early returns look promising so far, they still have a small ways to go. This is a science fiction title that tries to blend genre types, with plenty of endless running, power-ups and yes,…
Read MoreArticle by Matt S. It can’t have been an easy task. Released to an overwhelmingly negative reception from both critics and consumers, Final Fantasy XIV was a train wreck for Square Enix; one that was potentially going to cause the hallowed franchise irreparable damage if it had been left to…
Read MoreInterview by Nick H. Critical Bit is a young studio comprised of friends who had a passion for gaming. Formerly known as Laserbrick Games, Critical Bit has been working on getting their side scrolling shooter called Reign of Bullets, which is attempting to get a Greenlight to be released on…
Read MoreInterview by Matt S. Armello is a new Kickstarter worth noting. Developed (largely) in Australia, the game is the brainchild of a small team, but it is a game of real ambition. As you can see from the screenshots and the like, it’s a gorgeous looking fantasy game where animals…
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