On Samurai Warriors Empires 4 and building its cutest character

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It’s easy to dismiss the Warriors franchise for its frequent releases. After all, by the time that Samurai Warriors 4: Empires launches in the west (early next year), it will have been three Samurai Warriors games over the course of two years. “Surely”, many say “these games release so frequently,…

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Developer roundtable: On why Australian development has had its best year ever

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It might be a contentious statement to make, but 2015 has proven to be the best year on record for independent video games from Australia. With a major government push for funding a couple of years ago bearing fruit, we’ve seen the product of the last couple of years start…

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Interview: Pencil Test Studio’s Mike Dietz on claymation, The Neverhood, and Armikrog

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There is just something about claymation that triggers memories of childhood; whether it was Bump in the Night or Gumby and Pokey, nearly everyone had at least one experience with the animation style. In 1996, Pencil Test Studios released a point-and-click adventure game titled The Neverhood, but it wasn’t a…

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Interview: Media Molecule’s Siobhan Reddy on creativity, community, and chemistry

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There are few women more prominent in the games industry than Media Molecule’s Siobhan Reddy. There are even fewer people in the industry who advocate for a more pure sense of creativity. Based in the UK, she was Australian raised, and her prominence has been recognised by both nations –…

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