Interview by Matt S. Opaque Space, an Australian developer based in Melbourne, had some big news to share this week; it was formally part of the Australian Space Program (also announced this week), and would be working with Boeing Australia in providing simulators to help with the training of those…
Read MoreInterview by Matt C.Saf Davidson spins a lot of plates. She’s a writer and narrative designer with a wide portfolio that covers game writing, reviews, prose, and criticism. She’s also the chair of the New Zealand chapter of the Independent Game Development Association (IGDA), a regular podcaster, and often appears…
Read MoreInterview by Matt S. The dungeon crawler genre has been around since the very foundations of the RPG. Most of us older people have fond memories of playing through the Wizardry and Might & Magic games of the ‘80s and ‘90s, and indeed the early dungeon crawlers featured prominently in…
Read MoreInterview by Matt S. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the first Atelier game in which there are dual protagonists of the same gender. We’ve had plenty of Atelier games with a single female lead, and the occasional Atelier with a male and female working…
Read MoreInterview by Harvard L. There’s a classic scene in lots of action-comedy movies where two buddies stretch a long piece of rope between them and run forward to knock down a huge crowd of bumbling enemies. BrambleLash is that scene, except in game form, and with all the hilarity intact.…
Read MoreInterview by Matt S. Of the many Aussie-developed games released in recent years, I’ve got to say that Hand Of Fate is up there as the most original, refined, and downright memorable. It was a delightful mix of action combat, choose-your-own-adventure style storytelling, and deck building card game. And then,…
Read MoreInterview by Harvard L. UfoTofU is a game with every characteristic of a smartphone puzzle gem. You might be fooled into thinking it’s a bejewelled clone, but it’s about finding palindromic patterns, and spotting these elusive repeating patterns is both perplexing and addictive. It’s at first reminiscent of 2048 –…
Read MoreInterview by Matt S. Neil Rennison has been a significant presence in the Australian game development scene for some years now. He, and his development brand, Tin Man Games, quickly built a reputation for producing excellent classical game books for mobile devices. More recently, the ambition of the studio has…
Read MoreInterview by Moshe R. One of our favourite games to come out of New Zealand is Mini Metro; a minimalist masterpiece that takes the idea of building a rail network, and filters it down into a gorgeous arcade-like simulation, where you need to try and get as many passengers around…
Read MoreInterview by Matt S. Star Hammer: The Vanguard Prophecy is one of my favourite Australian-developed games ever. As a fan of 1) space combat, 2) tactics strategy games, and 3) those things brought together, Star Hammer scratched an itch that is far too often left wanting. When developers these days…
Read More