The Fast Five with Saf Davidson: Embracing gaming’s unique capacity for storytelling

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Interview by Matt C.Saf Davidson spins a lot of plates. She’s a writer and narrative designer with a wide portfolio that covers game writing, reviews, prose, and criticism. She’s also the chair of the New Zealand chapter of the Independent Game Development Association (IGDA), a regular podcaster, and often appears…

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Interview by Matt S. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the first Atelier game in which there are dual protagonists of the same gender. We’ve had plenty of Atelier games with a single female lead, and the occasional Atelier with a male and female working…

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The fast five with Albey Amakiir: One of the Aussies doing great things with mobile games

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Interview by Harvard L. UfoTofU is a game with every characteristic of a smartphone puzzle gem. You might be fooled into thinking it’s a bejewelled clone, but it’s about finding palindromic patterns, and spotting these elusive repeating patterns is both perplexing and addictive. It’s at first reminiscent of 2048 –…

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The fast five with Neil Rennison: The Tin Man that got us nostalgic for classic game books

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Interview by Matt S. Neil Rennison has been a significant presence in the Australian game development scene for some years now. He, and his development brand, Tin Man Games, quickly built a reputation for producing excellent classical game books for mobile devices. More recently, the ambition of the studio has…

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The fast five with Paul Turbett: Australia’s space strategy specialist

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Interview by Matt S. Star Hammer: The Vanguard Prophecy is one of my favourite Australian-developed games ever. As a fan of 1) space combat, 2) tactics strategy games, and 3) those things brought together, Star Hammer scratched an itch that is far too often left wanting. When developers these days…

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