Interview by Moshe R. The Voxel Agents are another one of the indie studios that herald from Melbourne that have become stable and sustainable enough to be a major force in the game development scene. The likes of Train Conductor World and The Gardens Between exhibit a whimsical, colourful charm…
Read MoreInterview by Ginny W. Visual novels are currently seeing a resurgence in popularity, especially with software like Visual Novel Maker making the genre much more accessible to developers of all shapes and sizes. However, they remain underrepresented in the Western market. Enter Route 59 Studios, a Melbourne-based studio who are…
Read MoreInterview by Ginny W There’s been a lot of buzz about Paperbark ever since it was first unveiled in 2015 by Paper House. It’s easy to understand where the hype comes from – it’s a beautiful watercolour tribute to Australian wildlife where you play as a curious wombat, and it’s…
Read MoreInterview by Ginny W. Australia’s game development landscape is brimming with indie developers, and even in such a big pool, almost no two ideas are the same. Fiend Legion is a great example of a title that pleasantly subverts expectations even whilst looking familiar; we may have seen CCGs and…
Read MoreInterview by Matt S. One of the more exciting bits of software coming out in November is not even a game, but rather a piece of “Maker” software. Visual Novel Maker belongs to the same “franchise” as the excellent RPG Maker games, and is being produced in collaboration between Kadokawa…
Read MoreInterview by Matt S. We already did an interview with Uppercut Games’ co-founder, Ed Orman, on his current game project, The City of Brass, earlier this week, but we figured we might as well hit two birds with one stone and also do a Fast Five interview with him! We…
Read MoreInterview by Matt S. What do Epoch, Submerged, and City of Brass have in common? Not much, other than that they were all developed by Uppercut Games, an Australian studio that has become well known for producing games of exceptional visual quality. City of Brass, however, has really caught my…
Read MoreInterview by Matt S. So, here’s the shocking truth; Gal*Gun Double Peace, a game deemed so perverse that the New Zealand censorship board needed to ban it to protect the nation’s very morality, isn’t actually perverted at all. Related reading: Our review of Gal*Gun: Double Peace. It wasn’t intended on being…
Read MoreInterview by Matt S. There’s a gulf in difference between some of Goichi Suda’s catalogue, such as Let It Die and Lollipop Chainsaw, and his first project upon forming Grasshopper Manufacture: The Silver Case. That game is a nightmarish, noirish, complex visual novel, largely free of the absurdity that is…
Read MoreInterview by Matt S. Ahead of me was a castle that needed capturing. A few battalions of my army’s soldiers were already trying to clamber up the walls using ladders, while leaders barked out orders and a battering ram made its way slowly to the castle gate. Rather than participate…
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