Review by Matt S. Brazil is a future star of game development, of that I am absolutely certain. With games like Toren, Chroma Squad and Knights of Pen & Paper, the fledgling games industry there is demonstrating that its talent is both highly creative, and makes games that have a…
Read MoreReview by Matt S. After slogging through utterly mammoth reviews of Dead or Alive 6 and The Caligula Effect: Overdose – games that have a great deal of personal resonance with me – I needed to play something empty that I could be done with quickly. About the highest compliment…
Read MoreReview by Brad L. An ever-growing trend over the past decade has been a resurgence of games with a decidedly retro feel. We have seen the rise of many titles that represent parts of video game history from the 1980’s and 90’s. Anodyne is certainly one example of that… and…
Read MoreReview by Matt S. Meow Motors isn’t terrible. I really can’t get over that. I went into this cheap little B-tier kart racer expecting something that reminded me just how bad kart racers can get, but I was quite surprised to find that it’s the other way. It’s no Mario…
Read MoreReview by Matt S. Massira is one of the more difficult games that I’ve had to put words to. On the one hand games like this one are important. Massira takes a very somber look at the plight of refugees from war-torn Syria, and as long-term DDNet readers will be…
Read MoreReview by Matt S. I hope that Magic Scroll Tactics is a big commercial success for the developer, so that the team can come back and put some actual money behind a sequel. That’s not to say that Magic Scroll Tactics is a poor game. Far from it. It offers…
Read MoreVideo by Matt S. Alchemic Jousts is a simple, bright, charming little strategy game, with a really great deck building element. It’s “casual” in that it’s not exactly Civilization or Total War, but there’s a lot to this game, and it’s end-to-end a joy to play. Sadly it didn’t exactly…
Read MoreReview by Matt S. “Roguelikes” are dime a dozen these days. Any game that takes a procedural approach to the level design (i.e. the level is randomised) is proudly broadcast as a roguelike, and it’s easy to understand why; random levels means unlimited replay value, or something. If that’s not…
Read MoreReview by Harvard L. Reverie is a retro-styled top-down adventure game steeped in both modern and historic New Zealand culture. On the basis of charm alone, I was happy to hit it with full marks and enjoy my time while it lasted – but that would hardly make for an…
Read MoreReview by Matt S. Apparently Jon Shafer found his time working on the Civilization series to be something of a frustration. After being the lead designer on Civilization V, he left Firaxis and 2K Games to Kickstart his own game – At The Gates. At The Gates, in turn, feels…
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