Review by Matt S. In the two hours that it takes to complete Sumire, you will be reduced to a blubbering mess. Over, and over, and over again. For a game that has a profoundly potent message of hope sitting at its core, there’s also an emotional intensity in getting…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreNews by Matt S. As some of you will know, we’ve been doing regular streams over the last year or so on the DDNet YouTube channel, showcasing the latest and greatest games, while chatting with people about those games (and just about everything else) as we go along. If you’d…
Read MoreReview by Matt S. These days, I spend most of my time railing against the obsession that this industry has with content and game length. I don’t believe that it’s relevant to the quality or value of a game, and if we’re going to see games as…
Read MoreInterview by Matt S. If you haven’t heard of Cris Tales yet, I suspect you’re going to start hearing a lot about it quite soon. This grand homage from South America to the JRPGs of yesteryear (particularly Chrono Trigger), looks like the real deal, and then some. When so many…
Read MoreReview by Matt S. You’ve got to be impressed with the kind of gonads a developer team would have to have to look at the whole zombie arena thing and think to themselves “hey let’s do a no-frills, budget version of that!” Undead Battle Royal is a perfectly playable game,…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreReview by Matt S. I have a voracious appetite for tactics JRPGs. Especially if they look and feel like Fire Emblem. I’ve never forgotten just how much I fell in love with the first Fire Emblem to be released in English (the on the Game Boy Advance, and I swear…
Read MoreI’m going to be honest, Essays on Empathy is precisely the kind of game that I would purchase, and then inevitably let languish in my Steam library because I’m never “in the mood”. Such has been my tendency of late when it comes to art games; there are dozens that…
Read MoreNews by Matt S. Sony Interactive Entertainment Spain (SIE Spain) and Aeternum Game Studios have announced that Aeterna Noctis, a “hand-drawn Metroidvania,” will release on PlayStation 4 and 5 on December 15. This game looks absolutely gorgeous. It’s going to be a huge game, with 16 levels, 100 regular enemies,…
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