I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreReview by Matt S. As a rabbit owner, I’ve felt consistently aggrieved by the obsession game developers have with the endless pet the dog memes. I get that they’re “man’s best friend” or whatever, but you got yours over and over and over again. Where’s the love for the bunnehs?…
Read MoreReview by Matt S. I’m annoyed by Toree 2. My irritation comes with the disclaimer that this game costs less than a cup of bad coffee, and yes I do know that in that context, for the price, there’s nothing inherently wrong with Toree 2. On the other hand, there’s…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MorePreview by Harvard L. I’m surprised that more developers don’t take a systemic approach to horror – we get lots of games that lean away from game mechanics and skill-based interactions, but there’s a richness to be explored within the language of game systems too. Having played Shephy, I’m all…
Read MoreReview by Matt S. Making a game that is critical of what we take for granted in capitalism seems like a Sisyphean effort, given that, more than any other art form, the entire industry is slavishly and unquestioningly devoted to capitalism. This same week people are out there buying a…
Read MoreReview by Matt S. Do you remember that episode of The Simpsons where Homer ends up in the dictionary, and “to pull a Homer” means “to succeed despite idiocy?” Well, I reckon SkateBIRD should get a dictionary entry too: “to completely and utterly fail despite having an infallible concept.” SkateBIRD…
Read MoreInterview by Matt S. The Plane Effect is the kind of game that will immediately catch your attention, for its distinctive aesthetics and “arthouse” vibe. It’s out this week (and there’s a demo available now), and being published by PQube, so I figured I’d have a quick chat with…
Read More