It always interests me to come across a game developer operating outside of the main centres the US, Canada, Japan the UK and to a lesser extent the rest of Europe, Australia and New Zealand. Outside of these centres the challenges of being a developer increase exponentially. Companies don’t have…
Read MoreIt’s no secret that Kickstarter has been finding itself an increasing amount of recognition within the games media as of recent. Why is this, you might wonder? It’s simple: it’s a platform where any aspiring ideas person can directly “sell” to the community. Whether this effort proves successful for them…
Read MoreThe storm of gloom has been really rolling in on the Nintendo front as of late. Anyone who even marginally pays attention to the daily games news has undoubtedly read that Nintendo won’t be holding a major press conference at this year’s E3, and many are interpreting that as a…
Read MoreA little while ago I came across a trailer for an old-school, retro RPG that redefined what a Wizardry game could look like. That game was Paper Sorcerer. If you missed it, go and take another look at the trailer – looks spectacular, no? What’s even more impressive is that…
Read MoreI’m the kind of person who like games with strong characters. Thomas Was Alone stars, literally, coloured shapes. Plain geometric shapes; they have no faces and in fact barely any animation, and yet I struggle to think of characters that I have connected with more in any game I’ve ever…
Read MoreOver at Pocket Tactics is a story about an upcoming iOS and Android game that looks absolutely spellbinding. Paper Sorcerer is as its name suggests; it’s a game that looks like it’s drawn on paper. It looks like that because it actually is – every part of this game has…
Read MorePlease note this review was done on the game’s Alpha release. As such the final version might differ in some ways. Chances are you have never played a Jason Rohrer game, which is not surprising by any means. But the few who have might go on to say that Jason…
Read MoreThe collectible card game (CCG) genre is not an easy one to develop. First you need to come up with a killer, original concept, and then you need to build dozens – or preferably hundreds – of individual cards and rules that come together to build a balanced game. Then…
Read MoreRight Pedal Studios is a new startup company, designed to help up-and-coming developers fund and then publish their dream games. What makes the company so interesting is that it will be focusing right in on one of the real emerging trends for the games industry in Australia. While the days…
Read MoreIt’s not often that I find a platformer that I really get into. It’s simply not a genre that I get a kick from. So that in itself says a lot when I say I enjoyed Gunman Clive. It’s by no means the best example of the genre, but it…
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