Terry Cavanagh is a name that I expect that most any of you reading this here at DDNet will be quite familiar with (Super Hexagon, anyone?). He’s been developing short freeware indie games and publishing them on numerous digital services for quite sometime now, and Don’t Look Back is one…
Read MoreStealth Inc: A Clone in the Dark sneaks its way onto the PlayStation Network and brings its unique mix of puzzle/platforming and stealth-based action onto both the PS3 and the Vita, packing the much beloved cross-buy and cross-save features right along with it. This is a game that stands proudly…
Read MoreDespite the fact that I never really got into the RPG genre (which deserves an article of its own), I have always loved exploring mysterious new worlds. This doesn’t happen much outside of your Elder Scrolls and Dragon Quests, but games like Super Metroid and Shadow Complex managed to combine…
Read MoreWhen Ouya landed on Kickstarter, the reception throughout the gaming media world was understandably mixed. Why do we need an Android-based console to play the games that we’re already playing on mobile devices? We also heard many journalists’ sentiments that the console would never be competitive with the established digital…
Read MoreIn reflection, it still surprises me to think that the philosophical thinker and independent developer, Jonathan Blow, played a major hand in Sony’s unveiling conference for the PlayStation 4. His confident quip “how am I going to follow up all of those explosions?”, as he walked onto the stage and…
Read MoreIt wasn’t too long ago that I had a quick Twitter conversation with a then brand new start-up Indie studio, Ragtag Studios, letting me know about its iOS title, Unstoppable Fist. This simple mobile title not only packed a big punch, but it packed a lot of retro style and…
Read MoreTwo former RedLynx developers parted ways with the Trials series and formed a small independent studio, called Frogmind. The team’s first title, Badland, has landed on the iOS Marketplace, bringing top-notch visuals and the signature trial-and-error styled gameplay that we are so familiar with in RedLynx’s games.Taking cues from the…
Read MoreSometimes a developer just gets it. Said developer takes both the advantages and the disadvantages of the platform it’s developing for and creates a virtual gaming experience that suits it. Tim and Snoof’s Pili Pili Rush shows that it’s a developer that understands what it is that we as gamers…
Read MoreA few weeks ago we got the chance to sit down and have a chat with the French independent studio, Game Atelier. In our interview, we found out that the studio took on a publishing hand, because it wanted to give small independent developers’ games that it feels has real…
Read MorePsychotic Psoftware’s Mike Hanson is no stranger to the gaming industry, as he has worked for an independent developer creating casual mobile titles for years. Today, his upcoming retro inspired 2D shooter, Power Up, is currently in the middle of its Kickstarter campaign and releasing on both Xbox Live Arcade and PC…
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