Damien Urvois has a career I could only describe as a Japanese game fan’s dream. After years working in the import/ export business and many of those years directly involving Japan and Akihabara, he joined the darling developer of Akihabara, Compile Heart, as a Business Development Manager. And he also…
Read MoreEveryone likes a top-10 list. They’re a bit of fun, and always good for discussion. And so each week we pull together a “top 10” list. These are here for fun and laughs – we’re not pretending that we’re the authority of good games taste in the world and this…
Read MoreOver the course of the first two Hyperdimension Neptunia games, Compile Heart found itself with a very niche hit franchise. While Activision isn’t about to dump Call of Duty to develop a knock-off of this series as its new yearly release, Compile Heart and American publisher, Nippon Ichi Software America,…
Read MoreToday’s announcement that not one, but three Hyperdimension games are headed to the PlayStation Vita (no word on a Western localisation, but surely…) is further evidence that the Vita is just now hitting its stride. Though the console never really took off in the west, the PSP was a big…
Read MoreCompile Heart’s Hyperdimension Neptunia series is quite possibly the most otaku of JRPGs that actually gets localised (bless NISA for that). Being rather creepy makes the games quite niche, but there’s a dedicated fanbase for the games who find them quite amusing. With Hyperdimension Neptunia Victory coming soon, NISA has…
Read MoreHyperdimension Neptunia is easily one of the… quirkiest games you’ll ever play. I loved it (check out my Otaku Gaming review here), but as this is a very niche title many missed the opportunity once the retailers emptied their inventory. Which is why it’s awesome that on August 7 (or…
Read MoreCredit to the Japanese developers, they know how to make the kind of game normal people wouldn’t be caught playing in public. And to make matters worse, they know how to make some really, really good games that normal people wouldn’t be caught playing in public. Games that require a…
Read MoreCredit to the Japanese developers, they know how to make the kind of game normal people wouldn’t be caught playing in public. And to make matters worse, they know how to make some really, really good games that normal people wouldn’t be caught playing in public. Games that require a…
Read MoreEveryone has a pile of these games – games that they know are not that great, or even downright bad, and yet the games somehow click with that person, and they end up really enjoying them. Let’s call these games “guilty pleasures;” games that are fun on some kind of…
Read MoreEveryone has a pile of these games – games that they know are not that great, or even downright bad, and yet the games somehow click with that person, and they end up really enjoying them. Let’s call these games “guilty pleasures;” games that are fun on some kind of…
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