Review by Matt S. In Japan, horror is a summer activity. For centuries the Japanese have flocked to exhibitions of ghost paintings, haunted houses, and the cinema in the hottest months of the year in order to experience scares and chills. They do this precisely because that chilling effect of…
Read MoreReview by Jim S. It’s been a while since I last played a full live action game. That was Hysteria Project as a PlayStation mini on the PSP back in 2010 it too was a horror game. For whatever reason developers like to experiment with live action in horror –…
Read MoreReview by Nick H. If you managed to somehow miss all or even some of the Bioshock games and enjoy first-person action games, then this remaster is a great excuse to give those missed opportunities a try. Admittedly, there is not a whole lot new to the package, but the…
Read MoreReview by Matt C. Jump scares get a bad rap. They’re often accused of being a cheap and lazy way of inducing fright, but they’re a really important part of the horror toolbox. As a game built almost entirely on jump scares, Emily Wants to Play, is a great example…
Read MoreRetro reflections by Matt S. Back when Dungeons & Dragons was being managed by TSR, the company experimented with a massive range of “settings.” These settings took the basic medieval fantasy of Dungeons & Dragons, and twisted it to fit with other kinds of fantasy. There was the high magic…
Read MoreGame Theory by Matt S. Unless you’re right into ultra-niche horror games, and have been for a while, it is very unlikely that you’ve played – or even heard of – Clock Tower 3. Released to little fanfare on the PlayStation 2 and doomed to immediate obscurity from middling reviews,…
Read MoreReview by Harvard L. So it’s 2016, and Capcom wants to make an eSport. Specifically, Capcom Osaka! We really need to talk about this! If you want a quick and easy dissertation about whether this game is good or not, and whether you should buy it, then I’m going to…
Read MoreReview by Matt C. The first thing that struck me about Soul Axiom is what a beautiful game it is. Set within a “digital afterlife”, it blends surreal, Tron-like neon mesh effects with with more realistic locations, to great effect. There’s something oddly captivating about the contrast of, say, a…
Read MoreFeature by Matt S. Horror is a product of culture. How that manifests might be different from one example of the genre to the next, however. It might be because the work is tapping into deep seated fears that are a combination of biological responses to perceived threats – the…
Read MoreInterview by Harvard L. In Nude Maker’s latest game, NightCry, audiences are thrust into the clutches of a demonic scissor-wielding murderer. As a spiritual successor to the long running Clock Tower series, NightCry inhabits a unique place in the horror gaming canon as both a third person game and one…
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