I must admit, I do feel like I’m running out of things to say about developer Gust’s Atelier Dusk series. That’s not to say the games aren’t worth writing about, but with Atelier Escha & Logy Plus, this is now the fifth time I have written a review for a…
Read MoreWithin the complex dual-narrative science fiction epic structure that marks Ar nosurge’s story lies something so gentle, delicate and vulnerable that it’s almost uncomfortable to witness. As easy as it is to get distracted by the anime game tropes, frequent comedy digressions and genuinely unique combat system, this is a…
Read MoreAbout time, Gust. About time. Japanese magazine, Dengeki, is teasing that it has a whole load of details to reveal later this week on the next Atelier game. Atelier Sophie. There’s a couple of screenshots, and an artistic render of Sophie herself, and that alone is enough to sell us…
Read MoreKoei Tecmo has released a short, minute-long trailer giving us the slighest teaser into its first project on the PlayStation 4. Surprise, surprise, it looks incredible. As we noted when the game was announced, this project is a collaboration with Koei Tecmo’s veteran producer, Keisuke Kikuchi, and Gust’s development team,…
Read MoreLast week we mentioned that GUST was teasing details about a new game that it had in the works. A game that was worth getting excited for, because it would be the developer’s first PlayStation 4 project. Furthermore, it was a game that Koei Temco veteran, Keisuke Kikuchi, would be…
Read MoreThis is truly fascinating. GUST has announced its first PlayStation 4 game, Land of No Night, and while that’s really exciting in itself (after all, I love GUST with an absolute passion), what is really interesting is that it’s not being directed by one of GUST’s creatives. (The game is…
Read MoreGust’s conclusion to its Dusk trilogy is certainly as downbeat as it starts. The world is slowly dying as an encroaching ‘dusk’ expands, takes over and corrupts everything. Oceans have replaced water for sand, the ground is littered with bleached bone, vegetation is scarce and communities are shrinking as they…
Read MoreReview by Matt S. As the first game in the Dusk franchise, Atelier Ayesha came immediately after the happy-to-a-fault Atelier Meruru. As a fan of the franchise, this new game was a shock to the system, to say the least. Where Meruru was quite infectious in its upbeat positivity, Ayesha…
Read MoreNews by Jedediah H. Developed by Gust according to community feedback from the previous Dusk titles, feedback that will result in an ease-of-entry for newcomers (a simpler menu for synthesis) while ensuring that the combat is fast and strategic for veterans, Atelier Shallie: Alchemists of the Dusk Sea, the final…
Read MoreReview by Jedediah H. As a species, we crave human warmth and face-to-face interaction. Be it with a good friend, a romantic partner, or the fire-fighter who’s always clad in sweet aroma (and nothing else), we need some consistency of human contact, whether it’s a sharing of beverages that leads…
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