Game Theory by Matt S. Final Fantasy isn’t a game that people generally cite as an example of philosophical depth. Indeed, most people don’t see it as much of anything; it’s rarely considered a “great” Final Fantasy game, and very rarely played except by the purists and franchise historians. And…
Read MoreGame theory by Matt S. There’s a bit of controversy around NieR: Automata. Specifically, the short skirt of protagonist 2B, which likes to fly around the place like it’s made of the lightest material known, revealing 2B’s white underwear (yes the game’s producer has said that it’s the bottom of…
Read MoreGame theory by Matt S. Just before Christmas, Square Enix published a demo for the upcoming NieR: Automata. In a year that includes Persona 5, the sequel to my favourite turn-based JRPG ever made, and Blue Reflections, a game from my favourite game developer (Gust) featuring some of the most…
Read MoreGame theory by Matt C. Suicide is something that’s not often explored in video games. Fair enough – it’s a tricky subject in any medium, let alone an interactive one. It needs a great deal of care. Getting it right is a difficult task, and there’s a lot of room…
Read MoreGame Theory by Matt S. I’ve touched on the topic of Hatsune Miku’s presence in reality in the past, but as I was playing through Steins;Gate 0 over the last couple of weeks, the discussion over the “realness” of virtual people got me thinking about the topic all over again.…
Read MoreGame Theory by Matt S. Battlefield 1 represents everything wrong with blockbuster storytelling. What has been billed as an attempt to represent the stories and the reality of one of the most horrific wars in human history instead comes across as dangerously revisionist and imperialist. The military hero worship is…
Read MoreFeature by Matt S. Titanfall 2, Battlefield 1, Call of Duty: Infinite Warfare. It’s that time of year again when a whole bunch of blockbusters are about to be unleashed on us, and they’ll all share a common theme. These games all tend to celebrate the visceral thrills of military…
Read MoreGame theory by Harvard L. Goichi Suda is a bit of a hero to many on the DDNet team. His unwavering commitment to games that are transgressive and creative, even to the detriment of their critical rating, is noble, and the fact he’s managed to build up a major Japanese…
Read MoreGame Theory by Matt S. You’ve probably never played Diamond Trust of London. In fact, if you’ve even heard of it, you’re doing well for yourself. Developed by Jason Rohrer, it is a Nintendo DS exclusive board game that had almost no media attention and just scraped through on its…
Read MoreGame Theory by Matt S. Unless you’re right into ultra-niche horror games, and have been for a while, it is very unlikely that you’ve played – or even heard of – Clock Tower 3. Released to little fanfare on the PlayStation 2 and doomed to immediate obscurity from middling reviews,…
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