Game Theory by Matt C. One of the most common complaints about the original Dragon Quest Builders—an otherwise excellent game—was the way its story mode impeded the sense of progress. In short, the story was divided into four completely separate chapters, each of which started you from scratch in terms…
Read MoreOpinion by Matt S. Horror games are far too sexless. This isn’t to say they’re bad – I love a good horror game and the intense chases and/or jump scares that it provides as much as the next person. However, the more I compare what has been achieved with horror…
Read MoreGame theory by Matt S. While I wasn’t overly enamoured with the SNES Mini when it launched last year, the device did have Final Fantasy VI on it (or Final Fantasy III, as it was originally known in the west), and that is inarguably one of the best Final Fantasy…
Read MoreGame Theory by Matt C. If you’ve ever played a Persona game, chances are you’ve spent a lot of time in some iteration of the Velvet Room. They play an important narrative role, being the place where each protagonist’s journey begins, and where you get to choose the name that…
Read MoreGame theory by Matt S. One of the core themes that runs through Persona 5 is the question of reality; or, more specifically, what is reality? It’s a topic that on the surface is quite straightforward: reality is what we see in front of us. I wake up in the…
Read MoreReview by Matt S. It’s been a good couple of weeks for super-smart visual novels. On the one hand, you’ve got Danganronpa 1+2 Reload. It’s bright, it’s colourful. It has sexy anime girls and awesome anime guys, and even a cute mascot character. Sure that mascot is also a psychopathic…
Read MoreOpinion by Matt S.Note: This article will have some light spoilers, so please don’t read on if such things matter to you. I’m about 20 hours into Mass Effect: Andromeda now, and while that’s not far enough to form definitive opinions on the game (hence this is not a review),…
Read MoreOpinion by Matt S. Two years ago when I was in Japan, I went to a gallery that was holding a special exhibition to commemorate 60 years from the day that Japan surrendered in World War 2. I vividly remember this gallery because the exhibition was focused exclusively on the…
Read MoreGame Theory by Matt S. NieR: Automata is a very dense game, and it covers off a great many themes, ranging from gender and identity politics, to the impact of religion, the meaning of existence, and the structure of video games themselves. One of its absolute key themes, however, and…
Read MoreGame Theory by Matt S. It’s going to happen. The technology’s already there. The expectation is that sex robots will be commonplace within a few decades. Alternatively, advances in virtual reality or augmented reality, coupled with haptics technology feedback, will allow much the same effect, no robot needed. From there…
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