I know that AFL isn’t a sport that matters much to anyone outside of Australia. So this is one of those rare articles where we remind readers of just how Australian we are by writing about an AFL game. AFL 23 launched this week and the response can be tactfully…
Read MoreOpinion by Matt S. Why, oh why, did I click that “play” button? I knew going in that there was a risk that Baldur’s Gate 3 would somehow mess with my nostalgia and deep reverence for the series. Baldur’s Gate 1 is possibly my most played and replayed game ever,…
Read MoreVideo by Pierre-Yves L. The next “Monster Hunter clone” to land on the market is God Eater 3, from publisher Bandai Namco. This one combines anime with Monster Hunter-style action, and the series has been steadily growing a strong reputation over the years. Ahead of our full review, closer to…
Read MoreFirst impressions by Matt C. After plenty of anticipation, Final Fantasy XIV: Stormblood is finally here, bringing with it new areas to explore, new jobs to level, and a new chapter in the story of the Scions of the Seventh Dawn. I’ll have a full review together in a few…
Read MoreImpressions by Matt S. Gumi, the Singapore-based localisation specialist, focuses on bringing popular Japanese mobile games out west. This hasn’t always worked. Chain Chronicle, a game I absolutely adored, and kept playing right to the bitter end, was unceremoniously shut down earlier this year after it didn’t get the numbers…
Read MoreHigh school student Yū Otosaka has a superpower every ten year old school-goer would surely envy; he can manipulate those in his vicinity by inserting his consciousness into their body. And presumably like most ten year olds, his application of this skill is reserved for personal gain. In the span…
Read MoreImpressions by Clark A. Balancing heavy-handed death scenes with comedy in anime seems as if it’s a herculean task at times. Dark juxtaposition can work brilliantly when executed appropriately, but I typically don’t care for trivialising serious affairs by having characters undersell heart wrenching situations with cheery or unmoved demeanours.…
Read MoreImpressions by Matt S. I have a theory: it’s impossible to create a truly great Godzilla game. Allow me to explain: the fundamental problem with creating a game starring a gigantic lizard is that if he controls with the speed and precision we expect from the modern video game, fans…
Read MoreImpressions by Matt S. Without a shadow of a doubt I am going to love Never Alone. While I was only able to play one level at Tokyo Game Show, that short experience was already pulling on my heart strings in a genuine manner that made me care more about…
Read MoreImpressions by Matt S. As media, I was able to drop in on Sony’s VIP room at TGS, and play a couple of upcoming PlayStation 4 games largely free of wait lines and crowds. So I figured that I would play the three horror games that it has on the…
Read More