Video by Matt S. It often feels like it’s impossible to talk about video games without ending up talking about their price, as though the capitalism is related to the quality of the artwork. I would argue that they’re independent of one another, and while the cost of games is…
Read MoreVideo by Matt S. This week in the week in review! 1) Sony and Microsoft enjoy good financial results: https://www.siliconera.com/sonys-game-and-network-services-revenue-totals-25-billion-dollars/ And https://metro.co.uk/2021/04/28/xbox-sales-up-50-as-microsoft-has-best-year-of-sales-ever-14485047/ 2) A lost Castlevania game is re-found: https://www.kotaku.com.au/2021/04/now-you-can-play-the-cancelled-dreamcast-castlevania-prototype/ 3) A new The Last Of Us has been conceived: https://twitter.com/MattSainsb/status/1387339043185246209 4) SEGA and NFTs. Sigh: https://www.siliconera.com/sega-will-begin-selling-nft-based-on-its-ips/ 5) Citizen Kane…
Read MoreNews by Matt S. I don’t usually cover sales figures here on DigitallyDownloaded.net, because how well a game sells is really irrelevant to the quality of it. We’re here to talk about art and stuff, not the business of making games, but since this is about the goddess herself, I’ll…
Read MoreNews by Matt S. Otome. It’s a genre that you rarely hear talked about with any sincerity or depth at IGN or Gamespot, or even Polygon. There aren’t all that many otome games that even get localised out here in the west. Heck, Koei Tecmo, which localises almost everything and…
Read MoreNews by Matt S. One of the better voices for indie games (especially the micro-indies), Playism, is shuttering its online store, costing those indies one of the better opportunities that they had to get some real visibility in an increasingly difficult digital marketplace. According to a note on the Playism…
Read MoreInterview by Matt S. PQube has become one of the best names in publishing for anyone who enjoys games from Asia. From the smallest of indie projects like Ciel Fledge, through to classic horror (White Day), a huge range of visual novels (such as Raging Loop) and, now, its own…
Read MoreNews by Matt S. Microsoft, the tech company focused on providing content to consumers the world over, has continued in its quest to emulate Disney’s ability to do so in Hollywood and bring the same strategy to video games by announcing that it has acquired Bethesda for $7.5 billion. Bethesda is…
Read MoreOpinion by Matt S. Microsoft had some pretty big news to share overnight (for we Aussies it’s always overnight): the release window for its “next generation” console, the Xbox Series X, has narrowed further. For some reason, we still don’t have an exact date, but it’ll be in November. This…
Read MoreOpinion by Matt S. There’s a great piece over at Gamasutra, titled “are platforms devaluing games to gain market share?” It looks at how, between free game giveaways by the likes of the Epic Game Store, and subscription-based services such as what Microsoft’s doing, people are accumulating more games that…
Read MoreVideo by Matt S. Sony has definitely changed its publishing and development focus over the last couple of years, going from a company taking on all kind of indie and niche stuff to go with its marquee titles to becoming almost entirely blockbuster-orientated. In this video I muse on the…
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