Opinion by Matt S. Recently, Gamesindustry.biz published an opinion piece that looked at the state of Nintendo and frankly, it was terrible. The crux of the argument was “Nintendo was once the bee’s knees of the games industry, and even though it doesn’t sell as much stuff now as it…
Read MoreOpinion by Matt S. Jeff Vogel, one of the true veterans of the industry, has survived as an independent developer for longer than most AAA-studios have been around. His company, Spiderweb Software, was founded in 1994, when shareware was still king and the games industry looked very different to it…
Read MoreSome good news for Square Enix fans, but some bad news for the ‘fans’ that want Square Enix to stick to the same business models that were clearly not working for it; the company is again profitable, and it’s thanks to its new business model that is focused on online…
Read MoreOpinion by Matt S. Being a compulsive Twitter user that I am, I don’t think there’s a single day (if not hour) that goes by that I don’t see the following line (or a derivative thereof) used: “game XXXX is too expensive,” or “games are too expensive.” And, in fact,…
Read MoreNews by Matt S. Some impressive data has come from the New Zealand Game Developer’s Association (NZGDA); the development community has seen a massive increase in revenue over the past year. For the 2012 year through to March 31, 2013, the NZ industry grew 86 per cent, to $36.3 million.…
Read MoreEarlier today Square Enix announced its own crowdfunding initiative; Square Enix Collective. In partnership with Indiegogo, Square Enix is offering independent developers the ability to post up their game ideas, and if they’re popular enough they’ll gain funding via Indiegogo, and publishing support via Square Enix. If it was just…
Read MoreComcept’s upcoming Mighty No. 9 seems to be living up to its title already, at least monetarily. Headlined by Keiji Inafune of Mega Man fame, the 2D platformer amassed $4,031,428 between over 67,000 backers and hit all of its announced stretch goals in the process. One of the game’s main…
Read MoreIdea Factory, that delightful Japanese developer behind the most otaku of otaku games, has gone international and opened an office in the US. Many will best know Idea Factory for its subsidiary, Compile Heart, which has developed a small but committed following in the west. Idea Factory International, as the…
Read MoreOh look. I was right. Nintendo was never going to acquire Atlus. That was a silly rumour perpetuated by one dude with a poorly-informed opinion putting digital pen to digital paper. (In fairness, I didn’t quite guess which company would make the acquisition either, but I was on the right…
Read More– Article by Andrew M. Nintendo and Sony love indies, we’re told. Developers such as Jonathan Blow the folks at Image & Form enjoy wild success on consoles, and we love to report on these heroes who are living our their creative dreams somewhat free of the constraints of commercial…
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