Feature by Matt S. Titanfall 2, Battlefield 1, Call of Duty: Infinite Warfare. It’s that time of year again when a whole bunch of blockbusters are about to be unleashed on us, and they’ll all share a common theme. These games all tend to celebrate the visceral thrills of military…
Read MoreList by Matt S. It’s one of the most iconic names in the games industry. Square Enix needs only slap “Final Fantasy” on the box to almost guarantee to generate a fever hype behind the game. And Square Enix knows that all too well, which is why there is an…
Read MoreLet’s get something out of the way right away: Final Fantasy Type-0 HD is not an attractive game. It was never going to be. It’s a PSP game, designed to run on a tiny screen and with some of the most primitive 3D hardware ever produced, that has been blown…
Read MoreIn Final Fantasy Type-0, a chocobo dies horribly in the opening cut scene. This is pretty heavy stuff to watch. Ever since 1988’s Final Fantasy II on the Nintendo Entertainment System, chocobos have been faithful steeds to rival the very noblest of horses. They have been beloved pets with charming…
Read MoreNews by Jedediah H. Because the Final Fantasy series is responsible for my induction into the world of playful gaming participation (I was mostly an observer, watching my brother play, before FF II for the SNES), I keep an eye on the birth and development of just about anything related…
Read MoreImpressions by Matt S. Final Fantasy Type-0 was a game I think most of us had given up on ever seeing in the west. A PSP title originally, Square Enix never saw the wisdom in localising that game, despite its status as an immediate fan favourite in its homeland of…
Read MoreSquare Enix gets a bad rap from self-proclaimed “hardcore” gamers for taking games like Theatrhythm, which was always a touchscreen-only experience, and then releasing them on iOS. Something about a lack of buttons being an issue on a touchscreen-only game… I dunno. I long ago gave up on trying to…
Read MoreA handful of small items were attributed to Julien Merceron, who is the worldwide technology director at Square Enix. Perhaps one of the most interesting was that Agni’s Philosophy, which was an impressive technical demo, may be getting more play around June of next yar. They said that there would…
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