Feature by Matt S. There are many people that scoff at anyone suggesting that the Warriors games are historically accurate. After all, whether it’s Samurai Warriors, Dynasty Warriors, or one of the smaller Koei Tecmo franchises (Warriors: Legends of Troy or pseudo-Warriors title, Bladestorm, for instance), we’re talking about games…
Read MoreFeature by Matt S. Last week the local Australian games industry was hit by the unfortunate news that the government would be pulling all federal funding out of the industry. The total value of the lost support was $10 million, which isn’t much for the Government, but it was a…
Read MoreArticle by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…
Read MoreFeature by Matt S. Newtown, Sydney; there couldn’t be a more appropriate place to talk about an art game and a broader games industry that has just recently opened up in a meaningful fashion to innovative game developers. Newtown is in many ways the centre of alternative arts and cultures…
Read MoreArticle by Matt S. For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken. Sitting in a small conference room with nothing but the air conditioning humming in the background his…
Read MoreStress is defined as mental, emotional, or physical strain or tension. Stress affects every human being and is a part of our everyday lives, both positive and negative. But how does stress correlate to video games? Video games are under constant scrutiny for the supposed negative impact they can have…
Read MoreNic Watt (left) Twitter has proven to be a great resource; both for finding news and for finding like-minded people. For Australian independent developer, Nnooo, Twitter also found it its first business opportunity as a publisher. “We hadn’t actually met Seon (Rozenblum, CEO of 3 Sprockets) before we had organised…
Read MoreTwo weeks ago, we spoke with representatives of three different analysis firms who specialised in the video-games industry, gathering their forecasts and perspectives on various matters concerning the industry at present. The topics of interest included the controversy on used games, concerns towards games pricing and AAA development costs, as…
Read MoreBeing a startup or independent developer is a significant business challenge. Many of the experienced game developers in the industry are joining people just out of university to give the indie life a go as it does offer a great deal more creative control over the projects that they undertake,…
Read MoreRecently, there’s been a lot of discussion as to where the gaming industry is headed in the immediate future. With the next generation of consoles fully looming upon us now, there are a number of questions to be answered on what we’re to be faced with in the next couple…
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