Why mobile will not become the default for RPG developers

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Article by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…

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beyond-david-cage-games-art-and-man

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Article by Matt S. For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken. Sitting in a small conference room with nothing but the air conditioning humming in the background his…

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The analysts speak; online services, digital distribution and consumer friendliness

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Two weeks ago, we spoke with representatives of three different analysis firms who specialised in the video-games industry, gathering their forecasts and perspectives on various matters concerning the industry at present. The topics of interest included the controversy on used games, concerns towards games pricing and AAA development costs, as…

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The analysts speak; sales, budgets and the next-gen console war

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Recently, there’s been a lot of discussion as to where the gaming industry is headed in the immediate future. With the next generation of consoles fully looming upon us now, there are a number of questions to be answered on what we’re to be faced with in the next couple…

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