Feature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before it, game design only happened in dedicated studios, with difficult programming languages being a barrier of entry into the industry. A game was a big project requiring a team…
Read MoreArticle by Harvard L. Wargaming.net has been a big contender in the online multiplayer scene for a few years now, but the size of their company sure hasn’t affected its humility, or closeness to its playerbase. Having developed the phenomenal World of Tanks in 2011 and following up with World…
Read MoreFeature by Matt S. Goichi Suda is a bit of a hero to many on the DDNet team. His unwavering commitment to games that are transgressive and creative, even to the detriment of their critical rating, is noble, and the fact he’s managed to build up a major Japanese development…
Read MoreFeature by Matt S. Horror is a product of culture. How that manifests might be different from one example of the genre to the next, however. It might be because the work is tapping into deep seated fears that are a combination of biological responses to perceived threats – the…
Read MoreIt was delayed a month, but nonetheless Dead or Alive Xtreme 3 will be released in just a few short weeks. I’m battening down the hatches against the media response to that one. Actually, in all seriousness, I doubt it will be anywhere near as controversial as that. In a…
Read MoreFor Christmas this year, I was given a copy of a board game based on the classic collection of fantasy short stories; The Arabian Nights: Tales of 1001 Nights. Which is timely, because I am in the process of re-reading that book, having read it last when I was a…
Read MoreIt might be a contentious statement to make, but 2015 has proven to be the best year on record for independent video games from Australia. With a major government push for funding a couple of years ago bearing fruit, we’ve seen the product of the last couple of years start…
Read MoreThere are few women more prominent in the games industry than Media Molecule’s Siobhan Reddy. There are even fewer people in the industry who advocate for a more pure sense of creativity. Based in the UK, she was Australian raised, and her prominence has been recognised by both nations –…
Read MoreBowral is a town that’s a two hour drive from the CBD of Sydney, Australia, and about forty minutes away from the city’s furthest suburbs. Between the edge of the city and this little country town of around 15,000 people you’ll drive past farms, even smaller villages, and then some…
Read MoreArticle by Matt S. When people talk about innovative game industries, they’re almost certainly going to think of Japan and America (the US and Canada, specifically). Between the likes of Sony, Nintendo, Microsoft, Square Enix, Atari and others a lot of the history of game development owes itself to those…
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