Leonard Menchiari (RIOT: Civil Unrest, The Eternal Castle), is quickly becoming one of my favourite independent game auteurs. His work – regardless of who he is working with – has a kind of intensity and focus that is almost overwhelming and that makes it hard to tear your attention away…
Read MoreThis was lovely news to wake up to, I tells you what. The legendary creator of Monkey Island, Ron Gilbert, was never going to make another entry in the beloved adventure game series. Except that he is, now. Devolver Digital, in collaboration with LucasArts Games, is set to produce and…
Read MoreNews by Lindsay M.State of Play is what PlayStation’s mini press conferences has evolved into (it’s Sony’s version of the Nintendo Direct); this one focuses on Japanese publishers, so we’re cautiously optimistic about what we’re about to see! Hopefully it’s not a bunch of western-focused games from Japanese publishers (for…
Read MoreInterview by Matt S. As was announced last night, the Australian-developed Cult Of The Lamb, being published by Devolver Digital, will release across consoles this year. It’s a charming and amusing-looking thing, very much in line with the kind of thing we know Devolver likes to support… and Devolver’s support…
Read MoreNews by Matt S. This is a short piece of news, but since it involved the local Australian games industry, I feel compelled to write about it. The Aussie-made (Massive Monster development studio) Cult of the Lamb is going to be getting a release on consoles. It was previously released…
Read MoreInterview by Matt S. Leonard Menchiari makes memorable games. The Eternal Castle was a brilliantly brutal and innovative thing, and RIOT: Civil Unrest is one of those art game things that take a very sincere look at what causes humanity to flare up like that. Menchiari’s…
Read MoreInterview by Matt S. We haven’t had the time or bandwidth to review roguelike deckbuilding experience, Inscryption, but this game has all the hallmarks of becoming a cult classic. Harvard absolutely loved his time with it in preview stage and, once we start to clear out the backlog, we do…
Read MoreReview by Harvard L. It’s weird that for as long as The Legend of Zelda has been a series, we still don’t have a defined term for that game’s genre. Internet commenters frequently debate whether Zelda should be considered an RPG, and the official title of “action-adventure” is so vague…
Read MoreReview by Harvard L. From its beginning, Boomerang X seems like it’d be a pretty unassuming game – the player washes up on a beach, comically tosses away a survival knife, and finds a four-bladed weapon (it looks more like a shuriken, but the game’s called Boomerang X so we’ll…
Read MorePreview by Harvard L. The first thing Acid Nerve’s top-down action game, Death’s Door, has going for it – it GIFs really well. Check out the team’s Twitter and you’ll find multiple crunchy loops of a well-timed sword swing bouncing a projectile back at an enemy, and it’s just so…
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