Interview by Matt S. Australia’s largest game developer is Melbourne’s Firemonkeys. The company was formed when Firemint, the developer behind the superb Flight Control, acquired Infinite Interactive (Puzzle Quest) and then merged with IronMonkey after EA required the two of them, which gave the game developer with its current name.…
Read MoreFeature by Matt S. Goichi Suda is a bit of a hero to many on the DDNet team. His unwavering commitment to games that are transgressive and creative, even to the detriment of their critical rating, is noble, and the fact he’s managed to build up a major Japanese development…
Read MoreRetro reflections by Matt S. Back when Dungeons & Dragons was being managed by TSR, the company experimented with a massive range of “settings.” These settings took the basic medieval fantasy of Dungeons & Dragons, and twisted it to fit with other kinds of fantasy. There was the high magic…
Read MoreGame Theory by Matt S. Unless you’re right into ultra-niche horror games, and have been for a while, it is very unlikely that you’ve played – or even heard of – Clock Tower 3. Released to little fanfare on the PlayStation 2 and doomed to immediate obscurity from middling reviews,…
Read MoreLet’s get something clear, right off the bat: Gal*Gun: Double Peace is a lewd, hypersexualised, fanservice-riddled game, and it never pretends to be anything else. At the same time, it has a level of self-awareness and subversiveness that also makes it a rather brilliant satire of such games and of…
Read MoreOpinion by Matt S. I’ve got a pretty overwhelming mania for the Olympic Games right now. It happens every time since Sydney in 2000, when, after attending about a dozen events in the two weeks I realised just how much I enjoy the atmosphere, aesthetics, and energy of the Games.…
Read MoreRetro reflections by Nick H. If the game mentioned in the headline sounds somewhat familiar, there is a good reason for that. A while back I was on a serious strategy/RPG kick, and was talking at length about the Shining Force series of tactical games. These were among my favourite…
Read MoreExplainer by Matt S. Last week I took a look at three of the key defining features that I felt characterised a good rhythm game. Perhaps surprisingly, none of those features was the music itself. I’m going to do something similar this week in looking at the JRPG genre, because…
Read MoreOpinion by Matt C. Welcome to 2016, a year with more amazing game releases than anybody could possibly play, and a year in which people are losing their minds because a highly-anticipated game might be “only” 30 hours long. Someone who allegedly obtained a copy pre-release shared some details about…
Read MoreRetro reflections by Matt S. I’m going to talk about Final Fantasy in my retro reflections this week, because Final Fantasy is a game that is slowly slipping out of people’s thoughts. It’s almost never listed among people’s favourite games of the series any longer, and very few talk about…
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