Review by Matt S. It’s finally here. Dungeons & Dragons is finally back. Don’t let its name confuse you; the D&D Starter Set is actually the 5th Edition of the game, and I couldn’t be happier. I have been a fan of Dungeons & Dragons for literally as long as…
Read MoreArticle by Matt S. If you’re keen to get an idea of the kind of our upcoming (well, later this year) The Interactive Canvas will look and feel like, I thought I’d drop a quick note to highlight a couple of great books from our publisher, No Starch Press. If…
Read MoreArticle by Matt S. At 352 pages, the Deadly Premonition Visual Companion is an essential purchase for anyone who is a fan of Swery’s polarising horror game. For the $10 or so that it costs, you’ll quickly understand just why this needed to be a digital book on iTunes than…
Read MoreOur Australian readers might be aware that there’s a funky thing happening down in Melbourne at the moment. Game Masters is an exhibition that is a real love letter to the history and culture of gaming. Its attracted some high-profile support, too, with the likes of Tim Schafer and Warren…
Read MoreI’m a pretty busy person, so to find myself pushing everything on my “to do” list to read a book from cover to cover in a night is something quite rare. And that’s exactly what I did with Gamers At Work. It inspired me, it fascinated me and it enlightened…
Read MoreI’m a pretty busy person, so to find myself pushing everything on my “to do” list to read a book from cover to cover in a night is something quite rare. And that’s exactly what I did with Gamers At Work. It inspired me, it fascinated me and it enlightened…
Read MoreYou’ve developed a killer new game, and you’re preparing to launch it. First step would be to launch it in your local region, but most developers look to globalize their product to maximize the potential revenue from it. This is where the Game Localization Handbook comes in (which might be…
Read MoreYou’ve developed a killer new game, and you’re preparing to launch it. First step would be to launch it in your local region, but most developers look to globalize their product to maximize the potential revenue from it. This is where the Game Localization Handbook comes in (which might be…
Read MoreZombies are pretty popular right now. I’m sure there’s some kind of reason on a deep psychological level that zombies hit a primal soft spot, that as a twisted reflection of ourselves there’s a more powerful horror than regular monsters could ever achieve. Or it could just be that zombie…
Read MoreZombies are pretty popular right now. I’m sure there’s some kind of reason on a deep psychological level that zombies hit a primal soft spot, that as a twisted reflection of ourselves there’s a more powerful horror than regular monsters could ever achieve. Or it could just be that zombie…
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