Review by Matt S. Oh, this game is good. This game is really, really good. The previous Choices That Matter title, released on the Nintendo Switch last year, was an excellent example of how pure text adventures can still be both relevant and compelling. This one, And Their Souls Were…
Read MoreAwards by DDNet Team It’s that time of year again, where we roll out the red carpet and celebrate the best that 2020 has offered us. In a year that has otherwise been so terrible, the fact that we’ve had a steady stream of such excellent games to play has…
Read MoreReview by Matt S. Clea is the kind of game that you’ll want to champion, because it is clearly a labour of love deal. It’s the product of a largely one-man Aussie indie developer, and it comes with a strong vision, some lovely aesthetics, and all the right ideas. It’s…
Read MoreNews by Matt S. Optus, a telecommunications company in Australia that still hasn’t managed to figure out how to provide a mobile phone signal for the hour-long train ride between Australia’s #1 and #10 largest cities, has decided to launch an application that gives a big-time advantage to gamers… provided…
Read MoreReview by Matt S. Quantum Suicide has been a very long time coming. We first wrote about the game back in 2016, saw it in action in 2017 at TGS, and thought then that things were coming together nicely. As happens so often with video games, though, things didn’t come…
Read MoreReview by Harvard L. The survival genre is interesting to write about critically, since many design choices which would feel grating or exhausting in any other genre are, instead, the survival game’s calling card. Things like permadeath, repetition, disempowerment, unsatisfying combat, even at times tedium – normally we don’t value…
Read MoreNews by Matt S. “Skill-based, jump scare-free” horror title, Clea, is going to land on Nintendo Switch on October 30, courtesy of publisher Sekai Games. It’s not one we’ve actually covered on DDNet previously (it was released on PC in July of last year), but this one is the product…
Read MoreReview by Trent P. Ballsy move, basing Necrobarista in Melbourne instead of Sydney (insert appropriate humour about the rivalry between the cities here). However, with the developer based in Melbourne, it isn’t really a surprise, and Sydney folk will need to give it a pass there. Regardless of city location,…
Read MoreReview by Matt S. I try not to use the word “hate” much, because it’s an overly emotive word and doesn’t really suit video games – if you genuinely hate a game or games, you’re a little too invested in them. However, the dislike that I feel for collect-a-thon 3D platformers…
Read MoreVideo by Harvard L. With a name like “Kana Quest” and the promise that you’ll learn the basics of the Japanese alphabets by playing, you could be mistaken for thinking that this is a game directly out of Japan… but no. Kana Quest is actually an Australian production, and it’s…
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