List by Matt S. It’s Australia Day, everyone! Controversial as the day is (do we really have to have to celebrate Australia as a nation on the same day that marked the invasion of Aboriginal land?) it is nonetheless a day to celebrate the country, and everything that makes is…
Read MoreReview by Matt S. I’ve always felt that Worms Forts: Under Siege was a game that deserved to be remembered better than it has been. Or just remembered at all. One of the most unheralded games ever in Team 17’s particular franchise, I never thought we’d see a game quite…
Read MoreOpinion by Matt S. The treatment of the Australian games industry throughout 2016 by the government is the great unspoken proof of how weak, false, and ineffective the leadership of Prime Minister Malcolm Turnbull has been. In lacking the insight to realise just how valuable this industry could be to…
Read MoreNews by Matt S. If you didn’t know better, you’d take one look at Alluna and Brie and the Tentacle Menace and assume it was made by a small Japanese development outfit with a real love of sexy, sexy fanservice. But the game actually comes from a developer from rural…
Read MoreWelcome to the DDNet Awards, our annual celebration of the best and brightest games that we’ve been playing throughout the year. It has been a really good year for games in 2016, with great examples of every genre popping up through the year. Across 15 categories over the next three…
Read MoreArticle by Harvard L. It’s a beautiful sentiment conveyed by Yukiko Mishima, director of Night’s Tightrope, at the reception at the opening of the 20th Japan Film Festival, organised by Japan Foundation. I had been a fan of Mishima’s previous movie, Bread of Happiness, for being a quaint, slice of…
Read MoreFeature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before it, game design only happened in dedicated studios, with difficult programming languages being a barrier of entry into the industry. A game was a big project requiring a team…
Read MoreOpinion by Matt S. Over at Daily Review, I’ve written a piece looking at PAX Australia, and one of my observations about the Aussie developers that were there. Essentially, I absolutely loved what I saw, as the sheer number of developers showed us a breadth and depth of game development…
Read MoreArticle by Harvard L. If the golden rule of writing is “show, don’t tell”, then the equivalent for game development is surely “feel, don’t show”. The greatest strength of video game storytelling is the ability to make the player an agent: for the actions they take to affect the overarching…
Read MoreReview by Nick H. Mallow Drops should appeal to those who really enjoy some mind-bending puzzle games. There is a fairly basic set of physics at work in the game, but the development team has figured out some fiendishly challenging ways to apply them. Easy to pick up and play,…
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