Review by Matt S. Making a game that is critical of what we take for granted in capitalism seems like a Sisyphean effort, given that, more than any other art form, the entire industry is slavishly and unquestioningly devoted to capitalism. This same week people are out there buying a…
Read MoreReview by Matt S. I find the framing of the PlayStation 5 extended edition of Death Stranding intolerable. The concept of a “Director’s Cut” comes from cinema, and it represents the uncompressed creative vision of the director. Oftentimes a film has studio and producer meddling that results in a cinematic…
Read MoreInterview by Matt S. The Plane Effect is the kind of game that will immediately catch your attention, for its distinctive aesthetics and “arthouse” vibe. It’s out this week (and there’s a demo available now), and being published by PQube, so I figured I’d have a quick chat with…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreReview by Matt S. One of the first things that I realised when I started playing Nostalgic Train was that I haven’t actually played any Japanese “walking simulators” before. Not that I can remember having played, at any rate. It’s a genre that seems to have either spoken to western…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
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