Review by Matt S. Tale of Tales continues to prove that it is the preeminent developer of games that are not just artistic by accident; they’re developed specifically to be art. And they’re an eclectic team to say the least; after such dark projects as The Path and The Graveyard,…
Read MoreReview by Matt S. Flowmo lasts for around 30 minutes and in that time there’s not a second of the experience that fits a conventional description of what constitutes a game. There’s no definable characters, there’s no linear narrative. It’s abstracted in the extreme. And it’s wonderful. Flowmo is as…
Read MoreA couple of months ago we asked you to vote on your favourite games of the year (up to the end of October, except for the blockbuster of the year award, which is still running now on the site). You’ve voted and now, in the coming weeks, we will unveil…
Read MoreReview by Matt S. Until I played Contrast I wasn’t interested in it. That changed about three minutes after I started playing. This is a deeply intelligent game, and yet another example of a wonderfully emerging class of games that maintain artistic credibility while also offering genuine production values. Rain,…
Read MoreReview by Matt S. I sat in the middle of a ring of stones, on the top of an icy mountain. Roughly humanoid in shape these menhirs told no story of their own, and so I was left to sit there and puzzle over them. And so I sat, with…
Read MoreReview by Shaan J. On paper, Deadly Premonition might seem like an awful game, and a majority of gamers and critics would have agreed with that sentiment back in 2010, when the game launched on the Xbox 360. Unfortunately, that’s the inherent issue with arthouse games; while there are certainly…
Read MoreReview by Matt S. Melancholia can make for an oddly beautiful theme when done right. We’ve seen it work for poets such as T.S Eliot (“By sea-girls wreathed with seaweed red and brown/ Till human voices wake us, and we drown” – The Love Song of J. Alfred Prufrock is…
Read MoreReview by Matt S. I am really worried that many of the people that will play Puppeteer will not realise just how incredible it truly is. A simultaneous homage and parody to the kind of “high art” theatre that has driven opera, ballet and the like for hundreds of years…
Read MoreSometimes one, single, interesting mechanic can be the reason to play a game. Without its bullet-absorption mechanic, Ikaruga is another unremarkable Japanese 2D shooter. Without its dimension-flipping mechanic, Fez is a pretty but mostly unremarkable 2D puzzle-platformer. Without puck manipulation, Scatter is a breakout clone that is successful at cloning…
Read MoreIf the name alone of this short little freeware visual novel does not automatically cue you in that this is not a major production title, feel free to stop reading this review right now. Standing against violence in video games is something that hardly any major publisher would ever dream…
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