Review by Nick H. iNK Stories has, in 1979 Revolution: Black Friday, created a narrative exploration of the Iranian Revolution in 1979, which provides insight on the events that transpired by giving players the opportunity to live through them. And it is such an important game. Everyone should play it.…
Read MoreReview by Matt S. Of all the domestic fish out there, the Koi fish has, perhaps, the most well-founded reputation for being an animal of serenity. Their lazy meandering around tranquil, pure Japanese freshwater ponds, set against a backdrop of lush greens and rich, fresh air, is one of the…
Read MoreReview by Harvard L. If there’s one thing that education and video games have in common, it’s that everyone seems to want to pay the very least they can to get the very best product possible – oftentimes putting an unbearable strain on the suppliers of the product. Teachers might…
Read MoreIt isn’t often that I end up gifting five copies of a game to friends while I’m still knee deep into it myself. Such is the case with The Witness. I was blown away by Braid on Xbox 360 years ago, and have been on a media blackout in anticipation…
Read MoreAn artsy little indie game that is heavy on the narrative and has a striking minimalist aesthetic… you can probably guess where I’m going with this, right? Right. I love Three Fourths Home. It’s the kind of game I want to see an awful lot more of. Related reading: Actual…
Read MoreApproximately one hour into the game, after Hamilton’s demented mother started acting creepier than usual, I fearing for my sanity, quit the game and returned to my desktop to stare at the soothing space field that I have set as my wallpaper. However, I got distracted by an out of…
Read MoreGames don’t have to be entertaining. It’s an idea that we continue to debate in some circles of the industry, but really, it shouldn’t be the subject of debate at all. Films don’t have to be entertaining. Many of the best films are emotionally crushing experiences that couldn’t be further…
Read MoreImagine a world that contains nothing, a vast blank canvas that stretches further than any imagination could reach. It is a cold world without colour, emotion, or friendships. Beyond Eyes uses this empty world to represent Rae’s life experience, for Rae isn’t a typical heroine: she is a chid who…
Read MoreWhen I was a child, I remember watching a film about the apocalypse. Not in the sense of literature like The Road, or games like The Last Of Us, though. This apocalypse had simply emptied the world of people, so that all that was left was one family, journeying through…
Read MoreBeyond Eyes is the latest example of that kind of arthouse game. You know, the kind that is more focused on telling a deeply personal story than living up to some kind of arbitrary standard of what a “game” should be. We’ve been privileged enough to see a very wide…
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