Review by Matt S. Totes The Goat is good. It’s nothing memorable, nor innovative, not particularly creative, but it’s good. It’s clean. It’s a huge sight better than that last effort to “modernise” the Q*Bert formula. Q*Bert is up there with Pac-Man and Space Invaders as my favourite classic game…
Read MoreReview by Tyler T. Released in 2007, the original Pac-Man Championship Edition was one of the early Xbox Live Arcade success stories. Not only did it manage to update the classic Pac-Man formula in a way that made if feel hip and fresh, but it also stayed true to its…
Read MoreReview by Harvard L. The Switch has its fair share of top-down shoot-em-ups, but most take heavy influence from the arcade philosophy of design: three lives, high scores and punishing difficulty. Sky Force Reloaded takes a different approach – it uses RPG progression systems to create a smoother difficulty curve,…
Read MoreReview by Harvard L. The Roman invasion of Britain in the early turn of the century was a bloody one, with scars left across the isles even today – and Wulverblade takes this period and uses it as a setting for one of the most violent beat-em-ups on the market.…
Read MoreReview by Matt S. We’re nine days into 2018, but I am already completely comfortable in calling this: Briks 2 is the worst game of the year. There’s nothing about this Breakout clone it that isn’t broken at a fundamental level, and to add insult to injury this game is…
Read MoreReviews by Matt S. I’m not entirely sure why both major digital pinball developers; Zen Studios and FarSight Studios, decided to release their respective games (Pinball FX 3 and Stern Pinball Arcade) on the Nintendo Switch within a day of one another. It seems unnecessary to make people who aren’t…
Read MoreRetro by Matt S. Once upon a time, when arcades were still a big deal, the beat-em-up was a major, major genre. It was popular for the same reason that shooters and the like are popular today; the beat-em-up was visceral in its violence, and it was designed around the…
Read MoreRetro reflections by Matt S. The last couple of weeks I’ve been catching up with a gothic adventure game so brutally difficult that I want to break down and cry. I’ve never actually finished this game; though I find its moody atmosphere and gorgeous depictions of decrepit, crumbling castles and…
Read MoreReview by Sam M. In what is a fond memory of mine, I inherited from my grandfather his collection of Matchbox cars. Some weren’t in that great condition, nor were most of them rare or collectible by any means, but often, much to the amusement of my grand imagination as…
Read MoreReview by Nick Hu. The essence of any twin-stick shooter is its core loop. That loop could be broken down into a staggered shift between shoot, move and rest, though in reality it manifests as shoot-while-everything and breath when you can. While the term “shooter” covers such a broad range…
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