Feature by Farida Y. If you’re reading this without a Nintendo Switch in arm’s reach, you may have endured the past seven weeks thinking you’re in the minority. As far as sales projections are concerned, you are: Nintendo’s struggling to keep up with demand, and has already sold 2.74 million…
Read MoreArticle by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…
Read MoreTwo weeks ago, we spoke with representatives of three different analysis firms who specialised in the video-games industry, gathering their forecasts and perspectives on various matters concerning the industry at present. The topics of interest included the controversy on used games, concerns towards games pricing and AAA development costs, as…
Read MoreRecently, there’s been a lot of discussion as to where the gaming industry is headed in the immediate future. With the next generation of consoles fully looming upon us now, there are a number of questions to be answered on what we’re to be faced with in the next couple…
Read MoreIt’s no secret that Japanese electronics companies in general are in bad shape at the moment. A high yen value, high costs of doing business, a depressed global economy cutting into demand for premium products, and low-cost competition from electronics companies out of China and South Korea are biting deep…
Read MoreAnalyst firm, Ovum, has predicted that the Asia Pacific digital games market will grow to be worth $30 billion by 2016. That number indicates a compound annual growth rate of 18 per cent. Ovum analyst, Mark Little, said via a release that the casual games market is the primary driver…
Read MoreAnalyst firm, Ovum, has predicted that the Asia Pacific digital games market will grow to be worth $30 billion by 2016. That number indicates a compound annual growth rate of 18 per cent. Ovum analyst, Mark Little, said via a release that the casual games market is the primary driver…
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