“New US$69.99 price may negatively impact PS5 game unit sales, data suggests. Reports indicate that PlayStation users are buying less (sic) games, and Sony’s data suggests that higher costs are a reason why unit sales have dropped.” This lede, published by TweakTown, seems ludicrous. It’s one of those real stating-the-obvious…
Read MoreArticle by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…
Read MoreTwo weeks ago, we spoke with representatives of three different analysis firms who specialised in the video-games industry, gathering their forecasts and perspectives on various matters concerning the industry at present. The topics of interest included the controversy on used games, concerns towards games pricing and AAA development costs, as…
Read MoreAnalysing Nintendo’s recent Press Release from a certain perspective makes it seem that there is something funny up with the reported sales figures. It has barely been over 40 days since Nintendo dropped their hot new home console, Wii U, on the market and the madness of the holiday rush…
Read MoreThere’s a fascinating piece over at Gamesindustry that points out that while the media attention is focused firmly on the plight of THQ, almost every major games publisher is genuinely struggling right now. It’s not the “bad economy,” that’s causing it, either. Companies like EA and Take Two are underperforming…
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