Neva’s biggest problem is that it’s an incredibly unsubtle work of art. In fact, it is downright emotionally manipulative. On the other hand, its strength is that somehow that doesn’t matter and you can’t help but be thoroughly lost within it anyway. Related reading: Our interview with the artist and creative director behind Neva, Conrad Rosset. It’s pretty obvious, almost…
I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreI absolutely love Sword and Fairy: Together Forever. The seventh game in the series (only the second to be localised into English), Sword and Fairy is to China what Final Fantasy is to Japan, and it really feels like that too, offering a gorgeous and culturally interesting wuxia epic. It’s…
Read MoreIf it wasn’t for a compromised localisation, Sword and Fairy 7 – Sword and Fairy: Together Forever in the west – would be right up there with Elden Ring and Xenoblade Chronicles 3 as the best RPG of the year. In a year that has been almost painfully dense with…
Read MoreThe discourse around game length has been running hot again for a couple of weeks, and so we thought we would take the opportunity with all of us on the podcast to once again dive into it. It seems the older that we get the more time games ask of…
Read MoreToday was a pretty woeful day in Australia. I don’t want to bore the non-Australians here, but here’s the short version: we’re a country that will be at the forefront of climate change devastation. Today, our Greens political party (who went to the last election on the promise of hard…
Read MoreForget the absolutely dismal Dark Alliance dungeon crawler that was released last year. There was a time where “Dungeons & Dragons” and “Dark Alliance” put together was something worth getting excited about. Baldur’s Gate: Dark Alliance was a series of just two games, but they remain two of the better…
Read MoreWe should be talking a lot more about The Dragoness: Command Of The Flame, because it taps into something that we don’t see nearly enough of anymore. It’s releasing in September, and from what I’ve been playing of it, it’s excellent. The lack of chatter about it leaves me worried…
Read MoreA number of us had the unfortunate experience of watching the recent Resident Evil TV series, and we have come away with very strong feelings and opinions indeed (mostly along the lines of “just stop them doing this.”). In this in-depth chat, the podcast team talk about why games often…
Read MoreAugust is a big month for game releases – there is a whole lot coming out, but as we discuss on this podcast, the big question is how much of it is truly worth getting excited by. People are going to be still chewing through Xenoblade Chronicles 3, after all,…
Read MoreA couple of us on the podcast made the terrible mistake of watching the new Resident Evil television series recently. It really was a mistake – don’t do it to yourselves – but in watching that we realised that there was a good discussion in there about what motivates these TV/film…
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