On making games about making art

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We’re at that point in the development of our medium where there’s a game for every imaginable task and occupation; or at least, that’s what you’d think on a cursory google of any job followed by the word “simulator”. And yet, it’s rare to find many games which seek to…

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Review: LOUD (Nintendo Switch)

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We rarely see indie developers tackle the rhythm genre, and for understandable reasons. It’s not a genre with mass market appeal, but it’s also one filled with established franchises backed by more budget and polish than an indie studio could muster. And with simple mechanics that aren’t easily innovated upon,…

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